Difference between revisions of "VN fnc rsna75 initDisplay"

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[[Category:TODO]]
 
 
{{Function
 
{{Function
  
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|a=
 
|a=
  
|e=
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|e= local
  
 
|g1= weapon_functions
 
|g1= weapon_functions
  
|d= <pre>/*
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|d= This function is initialized on the RscInGameUI onLoad event for the fan song; it is used to manage any kind of UI manipulation while the player is inside the fan song, particularly interior MFD rendering.<br>
* vn_fnc_rsna75_initDisplay
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See also [[VN_fnc_rsna75_updateDisplay]].
*
 
* function is initialized on the RscInGameUI onLoad event for the fan song.
 
* function is used to manage any kind of UI manipulation while the player is inside the fan song, particularly interior MFD rendering
 
*
 
*
 
* params: none
 
*
 
* returns: none
 
*/
 
 
 
</pre><small>''(Placeholder description extracted from the function header by '''LM_exportFunctionsToWiki.sqf''')''</small>
 
  
 
|s= [] call [[VN_fnc_rsna75_initDisplay]]
 
|s= [] call [[VN_fnc_rsna75_initDisplay]]
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|r1d= {{Biki|BIS_fnc_addStackedEventHandler}} event handler id
  
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|x1= <code>[] call [[VN_fnc_rsna75_initDisplay]];</code>
 
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Latest revision as of 12:13, 22 February 2021

← back to Functions Introduced in S.O.G. Prairie Fire v1.00
Argument(s): n/a
Effect(s): local

Description

This function is initialized on the RscInGameUI onLoad event for the fan song; it is used to manage any kind of UI manipulation while the player is inside the fan song, particularly interior MFD rendering.
See also VN_fnc_rsna75_updateDisplay.

Syntax

Syntax
[] call VN_fnc_rsna75_initDisplay
Return value
String - BIS_fnc_addStackedEventHandler event handler id

Examples

Example 1
[] call VN_fnc_rsna75_initDisplay;