Difference between revisions of "VN fnc revive action revive"

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</pre><small>''(Placeholder description extracted from the function header by '''LM_exportFunctionsToWiki.sqf''')''</small>
 
</pre><small>''(Placeholder description extracted from the function header by '''LM_exportFunctionsToWiki.sqf''')''</small>
  
|s= [] call [[VN_fnc_revive_action_revive]];
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|s= [] call [[VN_fnc_revive_action_revive]]
  
 
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Revision as of 21:25, 20 January 2021

← back to Functions Introduced in S.O.G. Prairie Fire v1.00
by Ethan Johnson
Argument(s): n/a
Effect(s): unknown

Description

/*
        FILE: fn_revive_action_revive.sqf
        DATE: 18-05-2020
        AUTHOR: Ethan Johnson

        DESCRIPTION:
                Main player revive action function
        PARAMETERS:
                (0): OBJECT - The unit that the action is being performed on
                (1): NUMBER - The type of action that is being performed
        RETURNS:
                BOOL
*/
(Placeholder description extracted from the function header by LM_exportFunctionsToWiki.sqf)

Syntax

Syntax
[] call VN_fnc_revive_action_revive
Return value
Nothing

Examples

Example 1
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