Difference between revisions of "VN ms fnc tracker getHiddenPos"
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Revision as of 22:37, 5 January 2021
← back to Functions | Introduced in S.O.G. Prairie Fire v1.00 by Wyqer, veteran29 |
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Description
/* File: fn_tracker_getHiddenPos.sqf Author: Wyqer, veteran29 Date: 2019-12-04 Last Update: 2020-11-13 Public: Yes Description: Search for hidden postion around target position. Parameter(s): _target - Target position [ARRAY or STRING, defaults to nil] _minDistance - Wanted position distance from target pos [NUMBER, defaults to nil] Example: [getPos player, 150] call vn_ms_fnc_tracker_getHiddenPos; Returns: Found position [ARRAY] */ #define SEARCH_RADIUS 50 params ["_target", "_minDistance"]; if (isNil "_target" || isNil "_minDistance") exitWith { (format ["[VN] Invalid parameters, _target - %1, _minDistance - %2", _target, _minDistance]) call BIS_fnc_error; false }; if (_target isEqualType "") then { _target = markerPos _target; }; private _spawnPos = []; waitUntil { sleep 1; private _spawns = selectBestPlaces [ _target getPos [_minDistance + SEARCH_RADIUS, random 360], SEARCH_RADIUS, //radius "forest + (1 - meadow)", 50, // precision 10 // count ]; _spawnPos = (selectRandom _spawns) param [0, []]; private _msg = format ["[VN] Searching for hidden pos - %1, tgt - %2", _spawnPos, _target]; diag_log text _msg; #ifdef VN_DEBUG systemChat _msg; #endif // return !(_spawnPos isEqualTo []) && { !([allPlayers, _spawnPos] call vn_ms_fnc_tracker_positionVisible) && !surfaceIsWater _spawnPos } }; _spawnPos(Placeholder description extracted from the function header by LM_exportFunctionsToWiki.sqf)
Syntax
- Syntax
- [] call vn_ms_fnc_tracker_getHiddenPos;
- Return value
- Nothing
Examples
- Example 1
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