Difference between revisions of "VN ms fnc tracker tracksLoop"

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Revision as of 19:26, 5 January 2021

← back to Functions Introduced in S.O.G. Prairie Fire v1.00
by Wyqer, veteran29
Argument(s): n/a
Effect(s): unknown

Description

/*
    Author: Wyqer, veteran29
    Date: 2019-08-11

    Description:
        Loop that monitors player speed and periodicaly leaves tracks on his position.

    Parameter(s):
        NONE

    Returns:
        Function reached the end [BOOL]
*/

["ItemAdd", [
    "vn_tracksLoop",
    {
        private _playerPos = getPos player;
        if (
            player distance vn_ms_lastTrackLocal < VN_MS_TRACKS_SPACING
            || {vectorMagnitude velocity player < VN_MS_TRACKS_MAGNITUDE}
            || {surfaceIsWater _playerPos}
            || {!isNull objectParent player}
        ) exitWith {};

        vn_ms_lastTrackLocal = _playerPos;
        [missionNamespace, "vn_ms_tracksCreate", [player]] remoteExecCall ["BIS_fnc_callScriptedEventHandler", 2] ;
    },
    VN_MS_TRACKS_DELAY
]] call BIS_fnc_loop;

true
(Placeholder description extracted from the function header by LM_exportFunctionsToWiki.sqf)

Syntax

Syntax
[] call vn_ms_fnc_tracker_tracksLoop;
Return value
Nothing

Examples

Example 1
-