Difference between revisions of "VN fnc holdActionAdd"
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (1 revision imported) |
Lou Montana (talk | contribs) m (Text replacement - " |a= " to " |author= ") |
||
Line 4: | Line 4: | ||
|v= 1.00 | |v= 1.00 | ||
− | | | + | |author= Jiri Wainar |
|e= | |e= |
Revision as of 19:24, 5 January 2021
← back to Functions | Introduced in S.O.G. Prairie Fire v1.00 by Jiri Wainar |
|
Description
/* Original Author: Jiri Wainar Edit Author: Ethan Johnson Description: Add a hold action. If the hold actions are not initialized yet, initialize the system first. Parameters: 0: OBJECT - object action is attached to 1: STRING - action title text shown in action menu 2: STRING or CODE - idle icon shown on screen; if CODE is used the code needs to return the path to icon 3: STRING or CODE - progress icon shown on screen; if CODE is used the code needs to return the path to icon 4: STRING - condition for the action to be shown; special variables passed to the script code are _target (unit to which action is attached to) and _this (caller/executing unit) 5: STRING - condition for action to progress; if false is returned action progress is halted; arguments passed into it are: _target, _caller, _id, _arguments 6: CODE - code executed on start; arguments passed into it are [target, caller, ID, arguments] 0: OBJECT - target (_this select 0) - the object which the action is assigned to 1: OBJECT - caller (_this select 1) - the unit that activated the action 2: NUMBER - ID (_this select 2) - ID of the activated action (same as ID returned by addAction) 3: ARRAY - arguments (_this select 3) - arguments given to the script if you are using the extended syntax 7: CODE - code executed on every progress tick; arguments [target, caller, ID, arguments, currentProgress]; max progress is always 24 8: CODE - code executed on completion; arguments [target, caller, ID, arguments] 9: CODE - code executed on interrupted; arguments [target, caller, ID, arguments] 10: ARRAY - arguments passed to the scripts 11: NUMBER - action duration; how much time it takes to complete the action 12: NUMBER - priority; actions are arranged in descending order according to this value 13: BOOL - remove on completion (default: true) 14: BOOL - show in unconscious state (default: false) 15: BOOL - show on screen; if false action needs to be selected from action menu to appear on screen (default: true) Example: [_target,_title,_iconIdle,_iconProgress,_condShow,_condProgress,_codeStart,_codeProgress,_codeCompleted,_codeInterrupted,_arguments,_duration,_priority,_removeCompleted,_showUnconscious] call bis_fnc_holdActionAdd; Returns: Action ID, can be used for removal or referencing from other functions. */ params [ ["_target",objNull,[objNull]], ["_title","MISSING TITLE",[""]], ["_iconIdle","\A3\Ui_f\data\IGUI\Cfg\HoldActions\holdAction_revive_ca.paa",["",{}]], ["_iconProgress","\A3\Ui_f\data\IGUI\Cfg\HoldActions\holdAction_revive_ca.paa",["",{}]], ["_condShow","true",[""]], ["_condProgress","true",[""]], ["_codeStart",{},[{}]], ["_codeProgress",{},[{}]], ["_codeCompleted",{},[{}]], ["_codeInterrupted",{},[{}]], ["_arguments",[],[[]]], ["_duration",10,[123]], ["_priority",1000,[123]], ["_removeCompleted",true,[true]], ["_showUnconscious",false,[true]], ["_showWindow",true,[true]](Placeholder description extracted from the function header by LM_exportFunctionsToWiki.sqf)
Syntax
- Syntax
- [] call VN_fnc_holdActionAdd;
- Return value
- Nothing
Examples
- Example 1
-