Difference between revisions of "Known Issues"

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| Weird reload animation for flare launcher
 
| Weird reload animation for flare launcher
 
| This is due to an engine limitation and the way Arma's skeleton works for gestures. Affected weapons: M-127 Flare Launcher}}
 
| This is due to an engine limitation and the way Arma's skeleton works for gestures. Affected weapons: M-127 Flare Launcher}}
|}
 
 
  
 
{{Issue
 
{{Issue
 
| Time travel
 
| Time travel
 
| When gunning artillery there is an option to use an "artillery computer"  
 
| When gunning artillery there is an option to use an "artillery computer"  
| This user action is added by the engine, the wording is not modifiable.   
+
| This user action is added by the engine, the wording is not modifiable. Affected: All artillery weapons.   
 
|}
 
|}
  

Revision as of 16:37, 20 October 2020

This page lists all known "issues" that are either real issues due to engine limitations, or design decisions. For Arma 3 known issues see Arma 3 Known Issues.

{{Issue
Category Issue Reason
Animation

Incorrect lowered pistol animation

It is an engine limitation. Affected weapons: M1911 (Flashlight)
Weapons

Incorrect magazine capacities

(e.g 18 ammo vs 20 mags)

This is historically accurate and by design: infantry underloaded their magazines due to poor springs causing weapon jam. Affected weapons: M16, XM177

Animation

Weird weapon switching animation for flare launcher

This is because the flare is setup as a launcher, this is an engine limitation issue where we cannot change the transition animation of the launcher being taken off the characters back. Affected weapons: M-127 Flare Launcher
Animation

Weird reload animation for flare launcher

This is due to an engine limitation and the way Arma's skeleton works for gestures. Affected weapons: M-127 Flare Launcher
Time travel When gunning artillery there is an option to use an "artillery computer" This user action is added by the engine, the wording is not modifiable. Affected: All artillery weapons.