Difference between revisions of "Known Issues"
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| Weird weapon switching animation for flare launcher | | Weird weapon switching animation for flare launcher | ||
| This is because the flare is setup as a launcher, this is an engine limitation issue where we cannot change the transition animation of the launcher being taken off the characters back. Affected weapons: M-127 Flare Launcher}} | | This is because the flare is setup as a launcher, this is an engine limitation issue where we cannot change the transition animation of the launcher being taken off the characters back. Affected weapons: M-127 Flare Launcher}} | ||
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{{Issue | {{Issue | ||
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| This is due to an engine limitation and the way Arma's skeleton works for gestures. Affected weapons: M-127 Flare Launcher}} | | This is due to an engine limitation and the way Arma's skeleton works for gestures. Affected weapons: M-127 Flare Launcher}} | ||
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[[Category:Quality Assurance]] | [[Category:Quality Assurance]] |
Revision as of 14:02, 20 October 2020
This page lists all known "issues" that are either real issues due to engine limitations, or design decisions. For Arma 3 known issues see Arma 3 Known Issues.
Category | Issue | Reason |
---|---|---|
Animation |
Incorrect lowered pistol animation |
It is an engine limitation. Affected weapons: M1911 (Flashlight) |
Weapons |
Incorrect magazine capacities |
(e.g 18 ammo vs 20 mags)
This is historically accurate and by design: infantry underloaded their magazines due to poor springs causing weapon jam. Affected weapons: M16, XM177 |
Animation |
Weird weapon switching animation for flare launcher |
This is because the flare is setup as a launcher, this is an engine limitation issue where we cannot change the transition animation of the launcher being taken off the characters back. Affected weapons: M-127 Flare Launcher |
Animation |
Weird reload animation for flare launcher |
This is due to an engine limitation and the way Arma's skeleton works for gestures. Affected weapons: M-127 Flare Launcher |
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