Difference between revisions of "VN fnc endMissionServer"
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|d= <pre>Ends mission for all clients on multiplayer server.</pre> | |d= <pre>Ends mission for all clients on multiplayer server.</pre> | ||
− | |s= [] call [[VN_fnc_endMissionServer]]; | + | |s= [_endName,_win,_fade,_playMusic,_cancelTasks] call [[VN_fnc_endMissionServer]]; |
|p1n=_endName | |p1n=_endName | ||
Line 24: | Line 24: | ||
|p3n=_fade | |p3n=_fade | ||
− | |p3t=BOOL | + | |p3t=BOOL / NUMBER |
|p3d=NUMBER to fade to black in X seconds, BOOL to do special outro. | |p3d=NUMBER to fade to black in X seconds, BOOL to do special outro. | ||
|p3v=true | |p3v=true |
Latest revision as of 01:42, 5 May 2022
← back to Functions | Introduced in S.O.G. Prairie Fire v1.00 by Ethan Johnson |
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Description
Ends mission for all clients on multiplayer server.
Syntax
- Syntax
- [_endName,_win,_fade,_playMusic,_cancelTasks] call VN_fnc_endMissionServer;
- Parameters
- _endName: String - (Optional, default
"end1"
) CfgDebriefing class which is used as the mission ending template. - _win: Boolean - (Optional, default
true
) Win/Loss. - _fade: BOOL / NUMBER - (Optional, default
true
) NUMBER to fade to black in X seconds, BOOL to do special outro. - _playMusic: Boolean - (Optional, default
true
) BOOL to play music. - _cancelTasks: Boolean - (Optional, default
true
) BOOL to cancel tasks that haven't been completed. - Return value
- Boolean - Function reached the end
Examples
- Example 1
- ["end1"] call vn_fnc_endMissionServer;