Difference between revisions of "VN fnc module cinematic"

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|d= Cinematic module base. Uses [[VN_fnc_cinematic_play]].
 
|d= Cinematic module base. Uses [[VN_fnc_cinematic_play]].
  
|s= [] call [[VN_fnc_module_cinematic]]
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|s= [logic, units, isActivated] call [[VN_fnc_module_cinematic]]
  
 
|p1n= logic
 
|p1n= logic
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|r1d=
 
|r1d=
  
|x1= <code>[module, units group player, true] call VN_fnc_module_cinematic;</code>
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|x1= <code>[module, units group player, true] call [[VN_fnc_module_cinematic]];</code>
 
}}
 
}}

Latest revision as of 20:22, 26 February 2021

← back to Functions Introduced in S.O.G. Prairie Fire v1.00
by Ethan Johnson
Argument(s): n/a
Effect(s): unknown

Description

Cinematic module base. Uses VN_fnc_cinematic_play.

Syntax

Syntax
[logic, units, isActivated] call VN_fnc_module_cinematic
Parameters
logic: Object - the module logic
units: Array of Object - synchronised units
isActivated: Boolean - (Optional, default true) is the module activated
Return value
Nothing

Examples

Example 1
[module, units group player, true] call VN_fnc_module_cinematic;