Difference between revisions of "VN fnc module cinematic"
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|d= Cinematic module base. Uses [[VN_fnc_cinematic_play]]. | |d= Cinematic module base. Uses [[VN_fnc_cinematic_play]]. | ||
− | |s= [] call [[VN_fnc_module_cinematic]] | + | |s= [logic, units, isActivated] call [[VN_fnc_module_cinematic]] |
|p1n= logic | |p1n= logic | ||
Line 33: | Line 33: | ||
|r1d= | |r1d= | ||
− | |x1= <code>[module, units group player, true] call VN_fnc_module_cinematic;</code> | + | |x1= <code>[module, units group player, true] call [[VN_fnc_module_cinematic]];</code> |
}} | }} |
Latest revision as of 20:22, 26 February 2021
← back to Functions | Introduced in S.O.G. Prairie Fire v1.00 by Ethan Johnson |
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Description
Cinematic module base. Uses VN_fnc_cinematic_play.
Syntax
- Syntax
- [logic, units, isActivated] call VN_fnc_module_cinematic
- Parameters
- logic: Object - the module logic
- units: Array of Object - synchronised units
- isActivated: Boolean - (Optional, default
true
) is the module activated - Return value
- Nothing
Examples
- Example 1
[module, units group player, true] call VN_fnc_module_cinematic;