Difference between revisions of "VN fnc module artillery"
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Lou Montana (talk | contribs) (Page filling) |
Lou Montana (talk | contribs) m (Some wiki formatting) |
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|a= global | |a= global | ||
− | |e= | + | |e= global |
|g1= master_functions | |g1= master_functions | ||
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|d= Setup function for the artillery module system. | |d= Setup function for the artillery module system. | ||
− | |s= [] call [[VN_fnc_module_artillery]] | + | |s= [logic, units, isActivated] call [[VN_fnc_module_artillery]] |
|p1n= logic | |p1n= logic | ||
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− | |x1= <code>[module, units group player, true] call VN_fnc_module_artillery;</code> | + | |x1= <code>[module, units group player, true] call [[VN_fnc_module_artillery]];</code> |
}} | }} |
Latest revision as of 20:23, 26 February 2021
← back to Functions | Introduced in S.O.G. Prairie Fire v1.00 by Ethan Johnson |
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Description
Setup function for the artillery module system.
Syntax
- Syntax
- [logic, units, isActivated] call VN_fnc_module_artillery
- Parameters
- logic: Object - the module logic
- units: Array of Object - synchronised units
- isActivated: Boolean - (Optional, default
true
) is the module activated - Return value
- Nothing
Examples
- Example 1
[module, units group player, true] call VN_fnc_module_artillery;