Difference between revisions of "VN fnc revive zeus uncon client"
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{{Function | {{Function | ||
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|author= Ethan Johnson | |author= Ethan Johnson | ||
− | |a= | + | |a= global |
− | |e= | + | |e= global |
|g1= advanced_revive_functions | |g1= advanced_revive_functions | ||
− | |d= | + | |d= Zeus unconscious module client function. See [[VN_fnc_revive_zeus_uncon]]. |
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− | + | |s= [unit] call [[VN_fnc_revive_zeus_uncon_client]] | |
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− | + | |p1n= unit | |
− | + | |p1t= object | |
− | + | |p1d= unit which is being revived | |
− | |||
− | |p1n= | ||
− | |p1t= | ||
− | |p1d= | ||
|p1v= | |p1v= | ||
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|r1d= | |r1d= | ||
− | |x1= <code> | + | |x1= <code>[player] call [[VN_fnc_revive_zeus_uncon_client]];</code> |
}} | }} |
Latest revision as of 18:45, 30 January 2021
← back to Functions | Introduced in S.O.G. Prairie Fire v1.00 by Ethan Johnson |
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Description
Zeus unconscious module client function. See VN_fnc_revive_zeus_uncon.
Syntax
- Syntax
- [unit] call VN_fnc_revive_zeus_uncon_client
- Parameters
- unit: Object - unit which is being revived
- Return value
- Nothing
Examples
- Example 1
[player] call VN_fnc_revive_zeus_uncon_client;