Difference between revisions of "VN fnc revive action respawn"
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{{Function | {{Function | ||
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|author= Ethan Johnson | |author= Ethan Johnson | ||
− | |a= | + | |a= global |
− | |e= | + | |e= global |
|g1= advanced_revive_functions | |g1= advanced_revive_functions | ||
− | |d= | + | |d= Main player respawn action function. |
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− | |s= [] call [[VN_fnc_revive_action_respawn]] | + | |s= [respawnedUnit, type] call [[VN_fnc_revive_action_respawn]] |
− | |p1n= | + | |p1n= respawnedUnit |
− | |p1t= | + | |p1t= object |
− | |p1d= | + | |p1d= the unit that the action is being performed on |
|p1v= | |p1v= | ||
− | |p2n= | + | |p2n= type |
− | |p2t= | + | |p2t= number |
− | |p2d= | + | |p2d= the type of performed action: |
+ | * 1: action started | ||
+ | * 2: action tick (see [[VN_fnc_holdActionAdd]]) | ||
+ | * 3: action completed | ||
+ | * 4: action interrupted | ||
|p2v= | |p2v= | ||
− | |r1t= | + | |r1t= boolean |
− | |r1d= | + | |r1d= {{Biki|true}} when done |
− | |x1= <code> | + | |x1= <code>[player, 3] call [[VN_fnc_revive_action_respawn]];</code> |
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Latest revision as of 14:32, 30 January 2021
← back to Functions | Introduced in S.O.G. Prairie Fire v1.00 by Ethan Johnson |
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Description
Main player respawn action function.
Syntax
- Syntax
- [respawnedUnit, type] call VN_fnc_revive_action_respawn
- Parameters
- respawnedUnit: Object - the unit that the action is being performed on
- type: Number - the type of performed action:
- 1: action started
- 2: action tick (see VN_fnc_holdActionAdd)
- 3: action completed
- 4: action interrupted
- Return value
- Boolean - true when done
Examples
- Example 1
[player, 3] call VN_fnc_revive_action_respawn;