Difference between revisions of "VN fnc revive zeus revive"
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{{Function | {{Function | ||
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|author= Ethan Johnson | |author= Ethan Johnson | ||
− | |e= | + | |a= local |
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+ | |e= global | ||
|g1= advanced_revive_functions | |g1= advanced_revive_functions | ||
− | |d= | + | |d= Zeus revive module. Stops bleeding and incapacitated state of the targeted unit. |
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− | + | |s= [logic, units, isActivated] call [[VN_fnc_revive_zeus_revive]] | |
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− | + | |p1n= logic | |
− | + | |p1t= object | |
− | + | |p1d= the module logic | |
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− | |p1n= | ||
− | |p1t= | ||
− | |p1d= | ||
|p1v= | |p1v= | ||
− | |p2n= | + | |p2n= units |
− | |p2t= | + | |p2t= {{DataType|array}} of {{DataType|object}} |
− | |p2d= | + | |p2d= synchronised units |
|p2v= | |p2v= | ||
+ | |||
+ | |p3n= isActivated | ||
+ | |p3t= boolean | ||
+ | |p3d= is the module activated | ||
+ | |p3v= {{Biki|true}} | ||
|r1t= | |r1t= | ||
|r1d= | |r1d= | ||
− | |x1= <code> | + | |x1= <code>[module, units group player, true] call [[VN_fnc_revive_zeus_revive]];</code> |
}} | }} |
Latest revision as of 18:37, 30 January 2021
← back to Functions | Introduced in S.O.G. Prairie Fire v1.00 by Ethan Johnson |
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Description
Zeus revive module. Stops bleeding and incapacitated state of the targeted unit.
Syntax
- Syntax
- [logic, units, isActivated] call VN_fnc_revive_zeus_revive
- Parameters
- logic: Object - the module logic
- units: Array of Object - synchronised units
- isActivated: Boolean - (Optional, default
true
) is the module activated - Return value
- Nothing
Examples
- Example 1
[module, units group player, true] call VN_fnc_revive_zeus_revive;