Difference between revisions of "VN fnc cinematic play"
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{{Function | {{Function | ||
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|author= Ethan Johnson | |author= Ethan Johnson | ||
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+ | |e= local | ||
|g1= cinematic_functions | |g1= cinematic_functions | ||
− | |d= | + | |d= Cinematic playing function, plays cinematic based off synced camera shots to the master cinematic module. |
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− | |s= [] call [[VN_fnc_cinematic_play]] | + | |s= [module] call [[VN_fnc_cinematic_play]] |
− | |p1n= | + | |p1n= module |
− | |p1t= | + | |p1t= object |
− | |p1d= | + | |p1d= master cinematic module, a.k.a the "head" of the module snake |
|p1v= | |p1v= | ||
− | + | |r1t= nothing | |
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− | |r1t= | ||
|r1d= | |r1d= | ||
− | |x1= <code> | + | |x1= <code>[VN_cinematicModule] call [[VN_fnc_cinematic_play]]</code> |
}} | }} |
Latest revision as of 22:50, 5 January 2021
← back to Functions | Introduced in S.O.G. Prairie Fire v1.00 by Ethan Johnson |
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Description
Cinematic playing function, plays cinematic based off synced camera shots to the master cinematic module.
Syntax
- Syntax
- [module] call VN_fnc_cinematic_play
- Parameters
- module: Object - master cinematic module, a.k.a the "head" of the module snake
- Return value
- Nothing
Examples
- Example 1
[VN_cinematicModule] call VN_fnc_cinematic_play