Difference between revisions of "VN fnc revive setup audio"

From Savage Game Design Wiki
Jump to navigation Jump to search
m (Text replacement - " |a= " to " |author= ")
(Page filling)
 
(3 intermediate revisions by the same user not shown)
Line 1: Line 1:
 
 
{{Function
 
{{Function
  
Line 6: Line 5:
 
|author= Ethan Johnson
 
|author= Ethan Johnson
  
|e=
+
|a=
 +
 
 +
|e= local
  
 
|g1= advanced_revive_functions
 
|g1= advanced_revive_functions
  
|d= <pre>/*
+
|d= Revive audio setup function. Stores all the revive system sound classnames in a global {{DataType|array}} named <tt>VN_revive_audio</tt> and stores their subtitles in {{Biki|missionNamespace}}.
        FILE: fn_revive_setup_audio.sqf
 
        DATE: 18-05-2020
 
        AUTHOR: Ethan Johnson
 
 
 
        DESCRIPTION:
 
                Revive audio setup function
 
        PARAMETERS:
 
                NONE
 
        RETURNS:
 
                NONE
 
*/
 
 
 
</pre><small>''(Placeholder description extracted from the function header by '''LM_exportFunctionsToWiki.sqf''')''</small>
 
  
|s= [] call [[VN_fnc_revive_setup_audio]];
+
|s= [] call [[VN_fnc_revive_setup_audio]]
  
 
|p1n=
 
|p1n=
Line 40: Line 28:
 
|r1d=
 
|r1d=
  
|x1= <code>-</code>
+
|x1= <code>[] call [[VN_fnc_revive_setup_audio]];</code>
 
}}
 
}}

Latest revision as of 18:26, 30 January 2021

← back to Functions Introduced in S.O.G. Prairie Fire v1.00
by Ethan Johnson
Argument(s): n/a
Effect(s): local

Description

Revive audio setup function. Stores all the revive system sound classnames in a global Array named VN_revive_audio and stores their subtitles in missionNamespace.

Syntax

Syntax
[] call VN_fnc_revive_setup_audio
Return value
Nothing

Examples

Example 1
[] call VN_fnc_revive_setup_audio;