Difference between revisions of "VN fnc revive zeus uncon"
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (1 revision imported) |
Lou Montana (talk | contribs) (Page filling) |
||
(4 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
− | |||
{{Function | {{Function | ||
|v= 1.00 | |v= 1.00 | ||
− | | | + | |author= Ethan Johnson |
+ | |||
+ | |a= local | ||
− | |e= | + | |e= global |
|g1= advanced_revive_functions | |g1= advanced_revive_functions | ||
− | |d= | + | |d= Zeus unconscious module, sets the targeted unit unconscious ''via'' [[VN_fnc_revive_zeus_uncon_client]]. |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |s= [] call [[VN_fnc_revive_zeus_uncon]] | + | |s= [logic, units, isActivated] call [[VN_fnc_revive_zeus_uncon]] |
− | |p1n= | + | |p1n= logic |
− | |p1t= | + | |p1t= object |
− | |p1d= | + | |p1d= the module logic |
|p1v= | |p1v= | ||
− | |p2n= | + | |p2n= units |
− | |p2t= | + | |p2t= {{DataType|array}} of {{DataType|object}} |
− | |p2d= | + | |p2d= synchronised units |
|p2v= | |p2v= | ||
+ | |||
+ | |p3n= isActivated | ||
+ | |p3t= boolean | ||
+ | |p3d= is the module activated | ||
+ | |p3v= {{Biki|true}} | ||
|r1t= | |r1t= | ||
|r1d= | |r1d= | ||
− | |x1= <code> | + | |x1= <code>[module, units group player, true] call [[VN_fnc_revive_zeus_uncon]];</code> |
}} | }} |
Latest revision as of 18:42, 30 January 2021
← back to Functions | Introduced in S.O.G. Prairie Fire v1.00 by Ethan Johnson |
|
Description
Zeus unconscious module, sets the targeted unit unconscious via VN_fnc_revive_zeus_uncon_client.
Syntax
- Syntax
- [logic, units, isActivated] call VN_fnc_revive_zeus_uncon
- Parameters
- logic: Object - the module logic
- units: Array of Object - synchronised units
- isActivated: Boolean - (Optional, default
true
) is the module activated - Return value
- Nothing
Examples
- Example 1
[module, units group player, true] call VN_fnc_revive_zeus_uncon;