Difference between revisions of "VN fnc revive setup audio"
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{{Function | {{Function | ||
|v= 1.00 | |v= 1.00 | ||
− | | | + | |author= Ethan Johnson |
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+ | |a= | ||
− | |e= | + | |e= local |
|g1= advanced_revive_functions | |g1= advanced_revive_functions | ||
− | |d= | + | |d= Revive audio setup function. Stores all the revive system sound classnames in a global {{DataType|array}} named <tt>VN_revive_audio</tt> and stores their subtitles in {{Biki|missionNamespace}}. |
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− | |s= [] call [[VN_fnc_revive_setup_audio]] | + | |s= [] call [[VN_fnc_revive_setup_audio]] |
|p1n= | |p1n= | ||
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|r1d= | |r1d= | ||
− | |x1= <code> | + | |x1= <code>[] call [[VN_fnc_revive_setup_audio]];</code> |
}} | }} |
Latest revision as of 18:26, 30 January 2021
← back to Functions | Introduced in S.O.G. Prairie Fire v1.00 by Ethan Johnson |
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Description
Revive audio setup function. Stores all the revive system sound classnames in a global Array named VN_revive_audio and stores their subtitles in missionNamespace.
Syntax
- Syntax
- [] call VN_fnc_revive_setup_audio
- Return value
- Nothing
Examples
- Example 1
[] call VN_fnc_revive_setup_audio;