Difference between revisions of "Known Issues"
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| Animation | | Animation | ||
| Incorrect lowered pistol animation | | Incorrect lowered pistol animation | ||
− | | It is an engine limitation. Affected weapons: M1911 (Flashlight) }} | + | | It is an engine limitation. |
+ | Affected weapons: | ||
+ | * M1911 (Flashlight) }} | ||
{{Issue | {{Issue | ||
| Weapons | | Weapons | ||
| Incorrect magazine capacities | | Incorrect magazine capacities | ||
− | | (e.g 18 ammo vs 20 mags) | + | | (e.g 18 ammo vs 20 mags) This is historically accurate and by design: infantry underloaded their magazines due to poor springs causing weapon jam. |
− | This is historically accurate and by design: infantry underloaded their magazines due to poor springs causing weapon jam. Affected weapons: M16 | + | Affected weapons: |
+ | * M16 | ||
+ | * XM177}} | ||
{{Issue | {{Issue | ||
| Animation | | Animation | ||
− | | | + | | Weird weapon switching animation for flare launcher |
− | | This is because the flare is setup as a launcher, this is an engine limitation issue where we cannot change the transition animation of the launcher being taken off the | + | | This is because the flare is setup as a launcher, this is an engine limitation issue where we cannot change the transition animation of the launcher being taken off the character's back. |
+ | Affected weapons: | ||
+ | * M-127 Flare Launcher}} | ||
+ | |||
+ | {{Issue | ||
+ | | Animation | ||
+ | | Weird reload animation for flare launcher | ||
+ | | This is due to an engine limitation and the way Arma's skeleton works for gestures. | ||
+ | Affected weapons: | ||
+ | * M-127 Flare Launcher}} | ||
+ | |||
+ | {{Issue | ||
+ | | Anachronism | ||
+ | | Placeholder | ||
+ | | Placeholder | ||
+ | Affected weapons: Placeholder}} | ||
+ | |||
+ | {{Issue | ||
+ | | Weapons | ||
+ | | Claymores don't have a safe side | ||
+ | | This is due to an engine limitation where mine trigger distances are radial. | ||
+ | Affected weapons: | ||
+ | * Mine M18 Claymore (Proximity) | ||
+ | * Mine M18 Claymore x3 (Proximity)}} | ||
+ | |||
+ | {{Issue | ||
+ | | Weapons | ||
+ | | Bayonet doesn't show when attaching a silencer | ||
+ | | Generally bayonets don't fit on the weapon in combination with a silencer. To avoid clipping the decision was made to hide the bayonet on weapons that have a silencer attached.}} | ||
+ | |||
|} | |} | ||
+ | |||
[[Category:Quality Assurance]] | [[Category:Quality Assurance]] |
Latest revision as of 12:20, 17 November 2020
This page lists all known "issues" that are either real issues due to engine limitations, or design decisions. For Arma 3 known issues see Arma 3 Known Issues.
Category | Issue | Reason |
---|---|---|
Animation |
Incorrect lowered pistol animation |
It is an engine limitation.
Affected weapons:
|
Weapons |
Incorrect magazine capacities |
(e.g 18 ammo vs 20 mags) This is historically accurate and by design: infantry underloaded their magazines due to poor springs causing weapon jam.
Affected weapons:
|
Animation |
Weird weapon switching animation for flare launcher |
This is because the flare is setup as a launcher, this is an engine limitation issue where we cannot change the transition animation of the launcher being taken off the character's back.
Affected weapons:
|
Animation |
Weird reload animation for flare launcher |
This is due to an engine limitation and the way Arma's skeleton works for gestures.
Affected weapons:
|
Anachronism |
Placeholder |
Placeholder
Affected weapons: Placeholder |
Weapons |
Claymores don't have a safe side |
This is due to an engine limitation where mine trigger distances are radial.
Affected weapons:
|
Weapons |
Bayonet doesn't show when attaching a silencer |
Generally bayonets don't fit on the weapon in combination with a silencer. To avoid clipping the decision was made to hide the bayonet on weapons that have a silencer attached. |