Difference between revisions of "VN fnc revive terminal animation"

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(Created page with "{{Function |v= 1.00 |author=Ethan Johnson |a= |e= |g1= advanced_revive_functions |d= <pre>Plays revive animation for the unit</pre> |s= [_unit] call VN_fnc_revive_termi...")
 
 
Line 9: Line 9:
 
|g1= advanced_revive_functions
 
|g1= advanced_revive_functions
  
|d= <pre>Plays revive animation for the unit</pre>
+
|d= <pre>Plays revive animation for the specified unit.</pre>
  
 
|s= [_unit] call [[VN_fnc_revive_terminal_animation]];
 
|s= [_unit] call [[VN_fnc_revive_terminal_animation]];

Latest revision as of 07:39, 7 May 2022

← back to Functions Introduced in S.O.G. Prairie Fire v1.00
by Ethan Johnson
Argument(s): n/a
Effect(s): unknown

Description

Plays revive animation for the specified unit.

Syntax

Syntax
[_unit] call VN_fnc_revive_terminal_animation;
Parameters
_unit: Object - (Optional, default objnull) Unit to play animation on
Return value
Nothing