Difference between revisions of "VN fnc revive actions local"
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|r1d=Function reached the end | |r1d=Function reached the end | ||
− | |x1= <code>[player,false,false] call vn_fnc_revive_actions_local; | + | |x1= <code>[player,false,false] call vn_fnc_revive_actions_local;</code> |
− | [_ai,false,true] call vn_fnc_revive_actions_local; | + | |x2=<code>[_ai,false,true] call vn_fnc_revive_actions_local;</code> |
− | [_dead_ai,true,true] call vn_fnc_revive_actions_local;</code> | + | |x3=<code>[_dead_ai,true,true] call vn_fnc_revive_actions_local;</code> |
}} | }} |
Latest revision as of 21:05, 26 April 2022
← back to Functions | Introduced in S.O.G. Prairie Fire v1.00 by Ethan Johnson |
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Description
Local action function for downed units and AI.
Syntax
- Syntax
- [_unit,_remove,_ai] call VN_fnc_revive_actions_local;
- Parameters
- _unit: Object - (Optional, default
OBJNULL
) Unit to add actions to. - _remove: Boolean - (Optional, default
FALSE
) Do you want the actions removed from the object - _ai: Boolean - (Optional, default
FALSE
) Is this unit an AI - Return value
- Boolean - Function reached the end
Examples
- Example 1
[player,false,false] call vn_fnc_revive_actions_local;
- Example 2
[_ai,false,true] call vn_fnc_revive_actions_local;
- Example 3
[_dead_ai,true,true] call vn_fnc_revive_actions_local;