Difference between revisions of "VN fnc sa2 fired"
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(Created page with "{{Function |v= 1.00 |author= Ethan Johnson |a= |e= |g1= weapon_functions |d= SA2 fired eventhandler function, does not use all parameters from the fired eventhandler |s=...") |
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|r1d= function reached the end | |r1d= function reached the end | ||
− | |x1= [player, "weapon", "muzzle", "mode", "ammo", "magazine", "projectile", gunner] call vn_fnc_sa2_fired | + | |x1= <code>[player, "weapon", "muzzle", "mode", "ammo", "magazine", "projectile", gunner] call vn_fnc_sa2_fired</code> |
}} | }} |
Latest revision as of 19:57, 26 April 2022
← back to Functions | Introduced in S.O.G. Prairie Fire v1.00 by Ethan Johnson |
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Description
SA2 fired eventhandler function, does not use all parameters from the fired eventhandler
Syntax
- Syntax
- [player, "weapon", "muzzle", "mode", "ammo", "magazine", "projectile", gunner] call vn_fnc_sa2_fired
- Parameters
- _unit: Object - (Optional, default
OBJNULL
) Unit which the eventhandler is attached to. - _weapon: String - (Optional, default
""
) Weapon classname of the fired weapon. - _muzzle: String - (Optional, default
""
) Muzzle of the fired weapon. - _mode: String - (Optional, default
""
) Mode of the fired weapon. - _ammo: String - (Optional, default
""
) Ammo of the fired weapon. - _magazine: String - (Optional, default
""
) Magazine of the fired weapon. - _projectile: String - (Optional, default
""
) Projectile of the fired weapon. - _gunner: Object - (Optional, default
OBJNULL
) Unit that insigated the fired eventhandler. - Return value
- Boolean - function reached the end
Examples
- Example 1
[player, "weapon", "muzzle", "mode", "ammo", "magazine", "projectile", gunner] call vn_fnc_sa2_fired