Difference between revisions of "VN fnc module onslaught"
Jump to navigation
Jump to search
Lou Montana (talk | contribs) (Page filling) |
|||
(2 intermediate revisions by one other user not shown) | |||
Line 13: | Line 13: | ||
|d= Module init for the Onslaught module system, gathers and spawns units at predefined spawn points and gives them their tactic orders. | |d= Module init for the Onslaught module system, gathers and spawns units at predefined spawn points and gives them their tactic orders. | ||
− | |s= [] call [[VN_fnc_module_onslaught]] | + | |s= [logic, units, isActivated] call [[VN_fnc_module_onslaught]] |
|p1n= logic | |p1n= logic | ||
Line 33: | Line 33: | ||
|r1d= | |r1d= | ||
− | |x1= <code>[module, units group player, true] call VN_fnc_module_onslaught</code> | + | |x1= <code>[module, units group player, true] call [[VN_fnc_module_onslaught]]</code> |
}} | }} |
Latest revision as of 03:31, 10 May 2021
← back to Functions | Introduced in S.O.G. Prairie Fire v1.00 by Ethan Johnson |
|
Description
Module init for the Onslaught module system, gathers and spawns units at predefined spawn points and gives them their tactic orders.
Syntax
- Syntax
- [logic, units, isActivated] call VN_fnc_module_onslaught
- Parameters
- logic: Object - the module logic
- units: Array of Object - synchronised units
- isActivated: Boolean - (Optional, default
true
) is the module activated - Return value
- Nothing
Examples
- Example 1
[module, units group player, true] call VN_fnc_module_onslaught