Difference between revisions of "VN ms fnc tracker spawnGroup"

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[[Category:TODO]]
 
 
{{Function
 
{{Function
  
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|a=
 
|a=
  
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|e=
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|e= global
  
 
|g1= tracker
 
|g1= tracker
  
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|d= <pre>/*
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|d= Spawns a group and potential vehicles based on <tt>{{Biki|configFile}} >> "CfgTrackerArmies" >> ''army'' >> "alert_''alert''"</tt> config entry.
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    Author: Wyqer, veteran29
 
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    Date: 2019-07-31
 
  
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    Description:
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|s= [pos, alert, side, army] call [[VN_ms_fnc_tracker_spawnGroup]]
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        No description added yet.
 
  
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    Parameter(s):
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|p1n= pos
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        _localVariable - Description [DATATYPE, defaults to DEFAULTVALUE]
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|p1t= position
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|p1d= group spawn position
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    Returns:
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|p1v=
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        Function reached the end [BOOL]
 
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*/
 
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params [
 
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    ["_position", [0,0,0], [[]], [2,3]],
 
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    ["_alert", 0, [0]],
 
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    ["_side", EAST, [sideUnknown]],
 
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    ["_army", "VN", [""]]
 
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];
 
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private _alertCfg = configFile >> "CfgTrackerArmies" >> _army >> format ["alert_%1", _alert];
 
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if (isNull _alertCfg) then {
 
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    [format ["No CfgTrackerArmies entry for army: '%1' and alert '%2'", _army, _alert]] call BIS_fnc_error;
 
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};
 
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// Append 0z to Position2D
 
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if (2 == count _position) then {
 
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    _position = _position + [0];
 
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};
 
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private _group = createGroup [_side, true];
 
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// create vehicles
 
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{
 
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    private _vehicle = createVehicle [_x, _position, [], 15, "FORM"];
 
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    createVehicleCrew _vehicle;
 
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    crew _vehicle joinSilent _group;
 
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    _group addVehicle _vehicle;
 
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} forEach selectRandom getArray (_alertCfg >> "vehicles");
 
  
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// create units
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|p2n= alert
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{
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|p2t= number
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    private _infantryUnit = _group createUnit [_x, _position, [], 5, "FORM"];
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|p2d= group's alert level
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    _infantryUnit call vn_ms_fnc_aiSetSkill;
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|p2v= 0
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} forEach selectRandom getArray (_alertCfg >> "units");
 
  
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{
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|p3n= side
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    _x triggerDynamicSimulation false;
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|p3t= side
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} forEach units _group;
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|p3d= group's side
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|p3v= east
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_group
 
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</pre><small>''(Placeholder description extracted from the function header by '''LM_exportFunctionsToWiki.sqf''')''</small>
 
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|s= [] call [[vn_ms_fnc_tracker_spawnGroup]]
 
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|p1n=
 
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|p1t=
 
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|p1d=
 
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|p1v=
 
  
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|p2n=
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|p4n= army
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|p2t=
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|p4t= string
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|p2d=
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|p4d= "army" as defined in "CfgTrackerArmies"
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|p2v=
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|p4v= "VN"
  
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|r1t=
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|r1t= group
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|r1d=
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|r1d= the spawned group
  
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|x1= <code>-</code>
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|x1= <code>[player modelToWorld [0,250,0], 1, east, "VN"] call [[VN_ms_fnc_tracker_spawnGroup]];</code>
 
}}
 
}}

Latest revision as of 16:23, 26 February 2021

← back to Functions Introduced in S.O.G. Prairie Fire v1.00
by Wyqer, veteran29
Argument(s): n/a
Effect(s): global

Description

Spawns a group and potential vehicles based on configFile >> "CfgTrackerArmies" >> army >> "alert_alert" config entry.

Syntax

Syntax
[pos, alert, side, army] call VN_ms_fnc_tracker_spawnGroup
Parameters
pos: Position - group spawn position
alert: Number - (Optional, default 0) group's alert level
side: Side - (Optional, default east) group's side
army: String - (Optional, default "VN") "army" as defined in "CfgTrackerArmies"
Return value
Group - the spawned group

Examples

Example 1
[player modelToWorld [0,250,0], 1, east, "VN"] call VN_ms_fnc_tracker_spawnGroup;