Difference between revisions of "VN ms fnc tracker stalker airShoot"
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{{Function | {{Function | ||
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|author= Wyqer, veteran29 | |author= Wyqer, veteran29 | ||
− | |a= | + | |a= local |
− | |e= | + | |e= global |
|g1= tracker_stalker | |g1= tracker_stalker | ||
− | |d= | + | |d= Forces unit to shoot into the sky. |
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− | + | |s= [unit] call [[VN_ms_fnc_tracker_stalker_airShoot]] | |
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− | + | |p1n= unit | |
− | + | |p1t= object | |
− | + | |p1d= unit to force fire | |
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− | |p1n= | ||
− | |p1t= | ||
− | |p1d= | ||
|p1v= | |p1v= | ||
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|p2v= | |p2v= | ||
− | |r1t= | + | |r1t= handle |
|r1d= | |r1d= | ||
− | |x1= <code> | + | |x1= <code>[bob] call [[VN_ms_fnc_tracker_stalker_airShoot]];</code> |
}} | }} |
Latest revision as of 16:09, 26 February 2021
← back to Functions | Introduced in S.O.G. Prairie Fire v1.00 by Wyqer, veteran29 |
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Description
Forces unit to shoot into the sky.
Syntax
- Syntax
- [unit] call VN_ms_fnc_tracker_stalker_airShoot
- Parameters
- unit: Object - unit to force fire
- Return value
- Script (Handle)
Examples
- Example 1
[bob] call VN_ms_fnc_tracker_stalker_airShoot;