Difference between revisions of "VN ms fnc tracker onPlayerFired"
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{{Function | {{Function | ||
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|g1= tracker | |g1= tracker | ||
− | |d= | + | |d= Handles fired event to notify patrolling units etc. Uses [[VN_ms_fnc_tracker_receiveNoise]]. |
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− | + | |s= firedEhParameters call [[VN_ms_fnc_tracker_onPlayerFired]] | |
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− | + | |p1n= firedEhParameters | |
− | + | |p1t= array | |
− | + | |p1d= see {{Biki|Arma 3: Event Handlers#Fired|"Fired" Event Handler}} | |
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|p1v= | |p1v= | ||
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|r1d= | |r1d= | ||
− | |x1= <code> | + | |x1= <code>player addEventHandler ["Fired", { _this spawn [[VN_ms_fnc_tracker_onPlayerFired]]; }];</code> |
}} | }} |
Latest revision as of 15:49, 26 February 2021
← back to Functions | Introduced in S.O.G. Prairie Fire v1.00 by Wyqer, veteran29 |
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Description
Handles fired event to notify patrolling units etc. Uses VN_ms_fnc_tracker_receiveNoise.
Syntax
- Syntax
- firedEhParameters call VN_ms_fnc_tracker_onPlayerFired
- Parameters
- firedEhParameters: Array - see "Fired" Event Handler
- Return value
- Nothing
Examples
- Example 1
player addEventHandler ["Fired", { _this spawn VN_ms_fnc_tracker_onPlayerFired; }];