Difference between revisions of "VN ms fnc tracker tracksLoop"
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Lou Montana (talk | contribs) m (Text replacement - "]]; |p1n=" to "]] |p1n=") |
Lou Montana (talk | contribs) m (Text replacement - "[[vn_" to "[[VN_") |
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</pre><small>''(Placeholder description extracted from the function header by '''LM_exportFunctionsToWiki.sqf''')''</small> | </pre><small>''(Placeholder description extracted from the function header by '''LM_exportFunctionsToWiki.sqf''')''</small> | ||
| − | |s= [] call [[ | + | |s= [] call [[VN_ms_fnc_tracker_tracksLoop]] |
|p1n= | |p1n= | ||
Revision as of 17:33, 23 February 2021
| ← back to Functions | Introduced in S.O.G. Prairie Fire v1.00 by Wyqer, veteran29 |
|
Description
/*
Author: Wyqer, veteran29
Date: 2019-08-11
Description:
Loop that monitors player speed and periodicaly leaves tracks on his position.
Parameter(s):
NONE
Returns:
Function reached the end [BOOL]
*/
["ItemAdd", [
"vn_tracksLoop",
{
private _playerPos = getPos player;
if (
player distance vn_ms_lastTrackLocal < VN_MS_TRACKS_SPACING
|| {vectorMagnitude velocity player < VN_MS_TRACKS_MAGNITUDE}
|| {surfaceIsWater _playerPos}
|| {!isNull objectParent player}
) exitWith {};
vn_ms_lastTrackLocal = _playerPos;
[missionNamespace, "vn_ms_tracksCreate", [player]] remoteExecCall ["BIS_fnc_callScriptedEventHandler", 2] ;
},
VN_MS_TRACKS_DELAY
]] call BIS_fnc_loop;
true
(Placeholder description extracted from the function header by LM_exportFunctionsToWiki.sqf)
Syntax
- Syntax
- [] call VN_ms_fnc_tracker_tracksLoop
- Return value
- Nothing
Examples
- Example 1
-