Difference between revisions of "VN fnc revive dynamic audio"
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</pre><small>''(Placeholder description extracted from the function header by '''LM_exportFunctionsToWiki.sqf''')''</small> | </pre><small>''(Placeholder description extracted from the function header by '''LM_exportFunctionsToWiki.sqf''')''</small> | ||
| − | |s= [] call [[VN_fnc_revive_dynamic_audio]] | + | |s= [] call [[VN_fnc_revive_dynamic_audio]] |
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Revision as of 21:14, 20 January 2021
| ← back to Functions | Introduced in S.O.G. Prairie Fire v1.00 by Ethan Johnson |
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Description
/*
FILE: fn_revive_dynamic_audio.sqf
DATE: 25-10-2019
AUTHOR: Ethan Johnson
DESCRIPTION:
Play an audio file including distance version if required, works for normal play, splended camera & zeus.
PARAMETERS:
(0): TEXT - Audio class to `say3d` from the object
(1): OBJECT - Object to `say3d` the audio
(2): BOOL - If distance audio should be played. Should only return true if action is calling for help
RETURNS:
NONE
*/
(Placeholder description extracted from the function header by LM_exportFunctionsToWiki.sqf)
Syntax
- Syntax
- [] call VN_fnc_revive_dynamic_audio
- Return value
- Nothing
Examples
- Example 1
-