Difference between revisions of "VN ms fnc tracker getHiddenPos"
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Revision as of 19:23, 5 January 2021
| ← back to Functions | Introduced in S.O.G. Prairie Fire v1.00 by Wyqer, veteran29 |
|
Description
/*
File: fn_tracker_getHiddenPos.sqf
Author: Wyqer, veteran29
Date: 2019-12-04
Last Update: 2020-11-13
Public: Yes
Description:
Search for hidden postion around target position.
Parameter(s):
_target - Target position [ARRAY or STRING, defaults to nil]
_minDistance - Wanted position distance from target pos [NUMBER, defaults to nil]
Example:
[getPos player, 150] call vn_ms_fnc_tracker_getHiddenPos;
Returns:
Found position [ARRAY]
*/
#define SEARCH_RADIUS 50
params ["_target", "_minDistance"];
if (isNil "_target" || isNil "_minDistance") exitWith {
(format ["[VN] Invalid parameters, _target - %1, _minDistance - %2", _target, _minDistance]) call BIS_fnc_error;
false
};
if (_target isEqualType "") then {
_target = markerPos _target;
};
private _spawnPos = [];
waitUntil {
sleep 1;
private _spawns = selectBestPlaces [
_target getPos [_minDistance + SEARCH_RADIUS, random 360],
SEARCH_RADIUS, //radius
"forest + (1 - meadow)",
50, // precision
10 // count
];
_spawnPos = (selectRandom _spawns) param [0, []];
private _msg = format ["[VN] Searching for hidden pos - %1, tgt - %2", _spawnPos, _target];
diag_log text _msg;
#ifdef VN_DEBUG
systemChat _msg;
#endif
// return
!(_spawnPos isEqualTo []) && {
!([allPlayers, _spawnPos] call vn_ms_fnc_tracker_positionVisible)
&& !surfaceIsWater _spawnPos
}
};
_spawnPos
(Placeholder description extracted from the function header by LM_exportFunctionsToWiki.sqf)
Syntax
- Syntax
- [] call vn_ms_fnc_tracker_getHiddenPos;
- Return value
- Nothing
Examples
- Example 1
-