Difference between revisions of "VN ms fnc dropOrdnance"
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Revision as of 18:34, 5 January 2021
| ← back to Functions | Introduced in S.O.G. Prairie Fire v1.00 by Wyqer, veteran29 |
|
Description
/*
File: fn_dropOrdnance.sqf
Author: Wyqer, veteran29
Date: 2020-07-17
Last Update: 2020-11-27
Public: Yes
Description:
Drop ordnance from vehicle position.
Parameter(s):
_vehicle - Vehicle to drop ordnance from [OBJECT, defaults to objNull]
_ordnances - Classes of ordnance to drop [ARRAY, defaults to ORDNANCES_RANDOM]
_amount - Amount of ordnances to drop (min 1) [NUMBER, defaults to 3]
Returns:
Ordnance drop script [BOOL]
Example(s):
[vehicle this] call vn_ms_fnc_dropOrdnance
*/
#define BASE_DROP_SPEED 250
#define DROP_DELAY_MIN 0.15
#define DROP_DELAY_MAX 0.8
_this spawn {
params [
["_vehicle", objNull, [objNull]],
["_ordnances", ORDNANCES_ARRAY, [[]]],
["_amount", 2, [0]]
];
private _ordnance = selectRandom _ordnances;
sleep DROP_DELAY_MIN;
for '_i' from 1 to (_amount max 1) do {
private _bombPos = ASLToATL (_vehicle modelToWorldWorld [0,-10,-20]);
private _b = _ordnance createVehicle _bombPos;
#ifdef VN_DEBUG
_s = "Sign_Arrow_F" createVehicle _bombPos;
_s setPosATL _bombPos;
systemChat str (DROP_DELAY_MIN max (BASE_DROP_SPEED / speed _vehicle) min DROP_DELAY_MAX);
#endif
_b setVectorDirAndUp [[0.001,0.001,-1], [0,-1,-1]];
_b setVelocity [0,0,-40];
// the faster the plane goes the smaller delay between bombs
sleep (DROP_DELAY_MIN max (BASE_DROP_SPEED / speed _vehicle) min DROP_DELAY_MAX);
};
#ifdef VN_DEBUG
{
_x addCuratorEditableObjects [allMissionObjects "Sign_Arrow_F"];
} forEach allCurators;
#endif
};
(Placeholder description extracted from the function header by LM_exportFunctionsToWiki.sqf)
Syntax
- Syntax
- [] call vn_ms_fnc_dropOrdnance;
- Return value
- Nothing
Examples
- Example 1
-