Difference between revisions of "Known Issues"
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{{Issue | {{Issue | ||
| Weapons | | Weapons | ||
− | | Bayonet doesn't show when | + | | Bayonet doesn't show when attaching a silencer |
− | | Generally bayonets don't fit on the weapon in combination with a silencer. To avoid clipping the decision was made to hide the bayonet on weapons that have a silencer | + | | Generally bayonets don't fit on the weapon in combination with a silencer. To avoid clipping the decision was made to hide the bayonet on weapons that have a silencer attached.}} |
|} | |} |
Latest revision as of 12:20, 17 November 2020
This page lists all known "issues" that are either real issues due to engine limitations, or design decisions. For Arma 3 known issues see Arma 3 Known Issues.
Category | Issue | Reason |
---|---|---|
Animation |
Incorrect lowered pistol animation |
It is an engine limitation.
Affected weapons:
|
Weapons |
Incorrect magazine capacities |
(e.g 18 ammo vs 20 mags) This is historically accurate and by design: infantry underloaded their magazines due to poor springs causing weapon jam.
Affected weapons:
|
Animation |
Weird weapon switching animation for flare launcher |
This is because the flare is setup as a launcher, this is an engine limitation issue where we cannot change the transition animation of the launcher being taken off the character's back.
Affected weapons:
|
Animation |
Weird reload animation for flare launcher |
This is due to an engine limitation and the way Arma's skeleton works for gestures.
Affected weapons:
|
Anachronism |
Placeholder |
Placeholder
Affected weapons: Placeholder |
Weapons |
Claymores don't have a safe side |
This is due to an engine limitation where mine trigger distances are radial.
Affected weapons:
|
Weapons |
Bayonet doesn't show when attaching a silencer |
Generally bayonets don't fit on the weapon in combination with a silencer. To avoid clipping the decision was made to hide the bayonet on weapons that have a silencer attached. |