Difference between revisions of "Known Issues"

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{{SideTOC}}
 
{{SideTOC}}
 
This page lists all known "issues" that are either real issues due to engine limitations, or design decisions.
 
This page lists all known "issues" that are either real issues due to engine limitations, or design decisions.
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| Animation
 
| Animation
 
| Incorrect lowered pistol animation
 
| Incorrect lowered pistol animation
| It is an engine limitation.}}
+
| It is an engine limitation.
 +
Affected weapons:
 +
* M1911 (Flashlight) }}
  
 
{{Issue
 
{{Issue
 
| Weapons
 
| Weapons
 
| Incorrect magazine capacities
 
| Incorrect magazine capacities
| (e.g 18 ammo vs 20 mags)
+
| (e.g 18 ammo vs 20 mags) This is historically accurate and by design: infantry underloaded their magazines due to poor springs causing weapon jam.
This is historically accurate and by design: infantry underloaded their magazines due to poor springs causing weapon jam.}}
+
Affected weapons:
 +
* M16
 +
* XM177}}
 +
 
 +
{{Issue
 +
| Animation
 +
| Weird weapon switching animation for flare launcher
 +
| This is because the flare is setup as a launcher, this is an engine limitation issue where we cannot change the transition animation of the launcher being taken off the character's back.
 +
Affected weapons:
 +
* M-127 Flare Launcher}}
 +
 
 +
{{Issue
 +
| Animation
 +
| Weird reload animation for flare launcher
 +
| This is due to an engine limitation and the way Arma's skeleton works for gestures.
 +
Affected weapons:
 +
* M-127 Flare Launcher}}
 +
 
 +
{{Issue
 +
| Anachronism
 +
| Placeholder
 +
| Placeholder
 +
Affected weapons: Placeholder}}
 +
 
 +
{{Issue
 +
| Weapons
 +
| Claymores don't have a safe side
 +
| This is due to an engine limitation where mine trigger distances are radial.
 +
Affected weapons:
 +
* Mine M18 Claymore (Proximity)
 +
* Mine M18 Claymore x3 (Proximity)}}
 +
 
 +
{{Issue
 +
| Weapons
 +
| Bayonet doesn't show when attaching a silencer
 +
| Generally bayonets don't fit on the weapon in combination with a silencer. To avoid clipping the decision was made to hide the bayonet on weapons that have a silencer attached.}}
  
 
|}
 
|}
 +
  
 
[[Category:Quality Assurance]]
 
[[Category:Quality Assurance]]

Latest revision as of 12:20, 17 November 2020

This page lists all known "issues" that are either real issues due to engine limitations, or design decisions. For Arma 3 known issues see Arma 3 Known Issues.

Category Issue Reason
Animation

Incorrect lowered pistol animation

It is an engine limitation.

Affected weapons:

  • M1911 (Flashlight)
Weapons

Incorrect magazine capacities

(e.g 18 ammo vs 20 mags) This is historically accurate and by design: infantry underloaded their magazines due to poor springs causing weapon jam.

Affected weapons:

  • M16
  • XM177
Animation

Weird weapon switching animation for flare launcher

This is because the flare is setup as a launcher, this is an engine limitation issue where we cannot change the transition animation of the launcher being taken off the character's back.

Affected weapons:

  • M-127 Flare Launcher
Animation

Weird reload animation for flare launcher

This is due to an engine limitation and the way Arma's skeleton works for gestures.

Affected weapons:

  • M-127 Flare Launcher
Anachronism

Placeholder

Placeholder

Affected weapons: Placeholder

Weapons

Claymores don't have a safe side

This is due to an engine limitation where mine trigger distances are radial.

Affected weapons:

  • Mine M18 Claymore (Proximity)
  • Mine M18 Claymore x3 (Proximity)
Weapons

Bayonet doesn't show when attaching a silencer

Generally bayonets don't fit on the weapon in combination with a silencer. To avoid clipping the decision was made to hide the bayonet on weapons that have a silencer attached.