Difference between revisions of "Known Issues"
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− | < | + | __NOEDITSECTION__ |
+ | {{SideTOC}} | ||
+ | This page lists all known "issues" that are either real issues due to engine limitations, or design decisions. | ||
+ | For {{arma3}} known issues see [https://dev.arma3.com/known-issues Arma 3 Known Issues]. | ||
+ | <div style="clear: both"></div> | ||
+ | {| class="wikitable sortable" | ||
+ | ! Category !! Issue !! Reason | ||
+ | |- | ||
− | {{Issue | + | {{Issue |
− | + | | Animation | |
+ | | Incorrect lowered pistol animation | ||
+ | | It is an engine limitation. | ||
+ | Affected weapons: | ||
+ | * M1911 (Flashlight) }} | ||
+ | |||
+ | {{Issue | ||
+ | | Weapons | ||
+ | | Incorrect magazine capacities | ||
+ | | (e.g 18 ammo vs 20 mags) This is historically accurate and by design: infantry underloaded their magazines due to poor springs causing weapon jam. | ||
+ | Affected weapons: | ||
+ | * M16 | ||
+ | * XM177}} | ||
+ | |||
+ | {{Issue | ||
+ | | Animation | ||
+ | | Weird weapon switching animation for flare launcher | ||
+ | | This is because the flare is setup as a launcher, this is an engine limitation issue where we cannot change the transition animation of the launcher being taken off the character's back. | ||
+ | Affected weapons: | ||
+ | * M-127 Flare Launcher}} | ||
+ | |||
+ | {{Issue | ||
+ | | Animation | ||
+ | | Weird reload animation for flare launcher | ||
+ | | This is due to an engine limitation and the way Arma's skeleton works for gestures. | ||
+ | Affected weapons: | ||
+ | * M-127 Flare Launcher}} | ||
+ | |||
+ | {{Issue | ||
+ | | Anachronism | ||
+ | | Placeholder | ||
+ | | Placeholder | ||
+ | Affected weapons: Placeholder}} | ||
+ | |||
+ | {{Issue | ||
+ | | Weapons | ||
+ | | Claymores don't have a safe side | ||
+ | | This is due to an engine limitation where mine trigger distances are radial. | ||
+ | Affected weapons: | ||
+ | * Mine M18 Claymore (Proximity) | ||
+ | * Mine M18 Claymore x3 (Proximity)}} | ||
+ | |||
+ | {{Issue | ||
+ | | Weapons | ||
+ | | Bayonet doesn't show when attaching a silencer | ||
+ | | Generally bayonets don't fit on the weapon in combination with a silencer. To avoid clipping the decision was made to hide the bayonet on weapons that have a silencer attached.}} | ||
+ | |||
+ | |} | ||
[[Category:Quality Assurance]] | [[Category:Quality Assurance]] |
Latest revision as of 12:20, 17 November 2020
This page lists all known "issues" that are either real issues due to engine limitations, or design decisions. For Arma 3 known issues see Arma 3 Known Issues.
Category | Issue | Reason |
---|---|---|
Animation |
Incorrect lowered pistol animation |
It is an engine limitation.
Affected weapons:
|
Weapons |
Incorrect magazine capacities |
(e.g 18 ammo vs 20 mags) This is historically accurate and by design: infantry underloaded their magazines due to poor springs causing weapon jam.
Affected weapons:
|
Animation |
Weird weapon switching animation for flare launcher |
This is because the flare is setup as a launcher, this is an engine limitation issue where we cannot change the transition animation of the launcher being taken off the character's back.
Affected weapons:
|
Animation |
Weird reload animation for flare launcher |
This is due to an engine limitation and the way Arma's skeleton works for gestures.
Affected weapons:
|
Anachronism |
Placeholder |
Placeholder
Affected weapons: Placeholder |
Weapons |
Claymores don't have a safe side |
This is due to an engine limitation where mine trigger distances are radial.
Affected weapons:
|
Weapons |
Bayonet doesn't show when attaching a silencer |
Generally bayonets don't fit on the weapon in combination with a silencer. To avoid clipping the decision was made to hide the bayonet on weapons that have a silencer attached. |