Difference between revisions of "Known Issues"
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{{Issue | {{Issue | ||
| Anachronism | | Anachronism | ||
| − | | | + | | Placeholder |
| − | | This | + | | Placeholder |
| − | Affected weapons: | + | Affected weapons: Placeholder}} |
| + | |||
| + | {{Issue | ||
| + | | Weapons | ||
| + | | Claymores don't have a safe side | ||
| + | | This is due to an engine limitation where mine trigger distances are radial. | ||
| + | Affected weapons: | ||
| + | * Mine M18 Claymore (Proximity) | ||
| + | * Mine M18 Claymore x3 (Proximity)}} | ||
|} | |} | ||
Revision as of 13:33, 23 October 2020
This page lists all known "issues" that are either real issues due to engine limitations, or design decisions. For Arma 3 known issues see Arma 3 Known Issues.
| Category | Issue | Reason |
|---|---|---|
| Animation |
Incorrect lowered pistol animation |
It is an engine limitation.
Affected weapons:
|
| Weapons |
Incorrect magazine capacities |
(e.g 18 ammo vs 20 mags) This is historically accurate and by design: infantry underloaded their magazines due to poor springs causing weapon jam.
Affected weapons:
|
| Animation |
Weird weapon switching animation for flare launcher |
This is because the flare is setup as a launcher, this is an engine limitation issue where we cannot change the transition animation of the launcher being taken off the character's back.
Affected weapons:
|
| Animation |
Weird reload animation for flare launcher |
This is due to an engine limitation and the way Arma's skeleton works for gestures.
Affected weapons:
|
| Anachronism |
Placeholder |
Placeholder
Affected weapons: Placeholder |
| Weapons |
Claymores don't have a safe side |
This is due to an engine limitation where mine trigger distances are radial.
Affected weapons:
|