Difference between revisions of "Known Issues"

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| Weird reload animation for flare launcher
 
| Weird reload animation for flare launcher
 
| This is due to an engine limitation and the way Arma's skeleton works for gestures. Affected weapons: M-127 Flare Launcher}}
 
| This is due to an engine limitation and the way Arma's skeleton works for gestures. Affected weapons: M-127 Flare Launcher}}
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|}
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{{Issue
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| Time travel
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| When gunning artillery there is an option to use an "artillery computer"
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| This user action is added by the engine, the wording is not modifiable. 
 
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Revision as of 16:36, 20 October 2020

This page lists all known "issues" that are either real issues due to engine limitations, or design decisions. For Arma 3 known issues see Arma 3 Known Issues.

Category Issue Reason
Animation

Incorrect lowered pistol animation

It is an engine limitation. Affected weapons: M1911 (Flashlight)
Weapons

Incorrect magazine capacities

(e.g 18 ammo vs 20 mags)

This is historically accurate and by design: infantry underloaded their magazines due to poor springs causing weapon jam. Affected weapons: M16, XM177

Animation

Weird weapon switching animation for flare launcher

This is because the flare is setup as a launcher, this is an engine limitation issue where we cannot change the transition animation of the launcher being taken off the characters back. Affected weapons: M-127 Flare Launcher
Animation

Weird reload animation for flare launcher

This is due to an engine limitation and the way Arma's skeleton works for gestures. Affected weapons: M-127 Flare Launcher


{{Issue | Time travel | When gunning artillery there is an option to use an "artillery computer" | This user action is added by the engine, the wording is not modifiable. |}