Difference between revisions of "VN fnc water fall"
Jump to navigation
Jump to search
(Created page with "{{Function |v= 1.00 |author=Ethan Johnson |a= |e= |g1= water_fall_functions |d= <pre>Main function for the water fall module.</pre> |s= [] call VN_fnc_water_fall; |p...") |
|||
Line 11: | Line 11: | ||
|d= <pre>Main function for the water fall module.</pre> | |d= <pre>Main function for the water fall module.</pre> | ||
− | |s= [] call [[VN_fnc_water_fall]]; | + | |s= [_object,_speed,_size,_coeff,_lifetime] call [[VN_fnc_water_fall]]; |
|p1n=_object | |p1n=_object |
Latest revision as of 20:00, 9 May 2022
← back to Functions | Introduced in S.O.G. Prairie Fire v1.00 by Ethan Johnson |
|
Description
Main function for the water fall module.
Syntax
- Syntax
- [_object,_speed,_size,_coeff,_lifetime] call VN_fnc_water_fall;
- Parameters
- _object: Object - (Optional, default
OBJNULL
) Object which will handle the particle source - _speed: Number - (Optional, default
1
) Speed at which the particles should leave the source - _size: Number - (Optional, default
1
) Size of the particles when they spawn - _coeff: Number - (Optional, default
10
) Multiplier which will be used with the size of the particles at the end of the fall - _lifetime: Number - (Optional, default
5
) Lifetime of the particles - Return value
- Object - Particle source object
Examples
- Example 1
[parameter] call vn_fnc_myFunction