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	<id>https://wiki.sogpf.com/index.php?action=history&amp;feed=atom&amp;title=VN_fnc_melee_damage</id>
	<title>VN fnc melee damage - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.sogpf.com/index.php?action=history&amp;feed=atom&amp;title=VN_fnc_melee_damage"/>
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	<updated>2026-05-27T22:02:03Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.sogpf.com/index.php?title=VN_fnc_melee_damage&amp;diff=10054&amp;oldid=prev</id>
		<title>Slow: Created page with &quot;{{Function  |v= 1.00 |author=Kerc/IFA3 &amp; Ethan Johnson |a=  |e=  |g1= vn_melee_functions  |d= &lt;pre&gt;Deal damage to the unit that has been intersected through the melee system.&lt;...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.sogpf.com/index.php?title=VN_fnc_melee_damage&amp;diff=10054&amp;oldid=prev"/>
		<updated>2022-05-09T20:15:29Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Function  |v= 1.00 |author=Kerc/IFA3 &amp;amp; Ethan Johnson |a=  |e=  |g1= vn_melee_functions  |d= &amp;lt;pre&amp;gt;Deal damage to the unit that has been intersected through the melee system.&amp;lt;...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Function&lt;br /&gt;
&lt;br /&gt;
|v= 1.00&lt;br /&gt;
|author=Kerc/IFA3 &amp;amp; Ethan Johnson&lt;br /&gt;
|a=&lt;br /&gt;
&lt;br /&gt;
|e=&lt;br /&gt;
&lt;br /&gt;
|g1= vn_melee_functions&lt;br /&gt;
&lt;br /&gt;
|d= &amp;lt;pre&amp;gt;Deal damage to the unit that has been intersected through the melee system.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|s= [_projectile,_impact_asl,_time,_normal,_object,_player,_evh,_start_time] call [[VN_fnc_melee_damage]];&lt;br /&gt;
&lt;br /&gt;
|p1n=_projectile&lt;br /&gt;
|p1t=OBJECT&lt;br /&gt;
|p1d=Projectile object&lt;br /&gt;
|p1v=&lt;br /&gt;
&lt;br /&gt;
|p2n=_impact_asl&lt;br /&gt;
|p2t=ARRAY&lt;br /&gt;
|p2d=Impact ASL position&lt;br /&gt;
|p2v=&lt;br /&gt;
&lt;br /&gt;
|p3n=_time&lt;br /&gt;
|p3t=NUMBER&lt;br /&gt;
|p3d=Current time&lt;br /&gt;
|p3v=&lt;br /&gt;
&lt;br /&gt;
|p4n=_normal&lt;br /&gt;
|p4t=ARRAY&lt;br /&gt;
|p4d=Impact normal&lt;br /&gt;
|p4v=&lt;br /&gt;
&lt;br /&gt;
|p5n=_object&lt;br /&gt;
|p5t=OBJECT&lt;br /&gt;
|p5d=Object that has been intersected&lt;br /&gt;
|p5v=&lt;br /&gt;
&lt;br /&gt;
|p6n=_player&lt;br /&gt;
|p6t=OBJECT&lt;br /&gt;
|p6d=Players object&lt;br /&gt;
|p6v=&lt;br /&gt;
&lt;br /&gt;
|p7n=_evh&lt;br /&gt;
|p7t=STRING&lt;br /&gt;
|p7d=Eventhandler ID&lt;br /&gt;
|p7v=&lt;br /&gt;
&lt;br /&gt;
|p8n=_start_time&lt;br /&gt;
|p8t=NUMBER&lt;br /&gt;
|p8d=Time at which the action started&lt;br /&gt;
|p8v=&lt;br /&gt;
&lt;br /&gt;
|r1t=BOOL&lt;br /&gt;
|r1d=Function reached the end&lt;br /&gt;
&lt;br /&gt;
|x1= &amp;lt;code&amp;gt;[bullet, [1,1,5], 15, [0,0,1], man1, player, &amp;quot;melee_evh&amp;quot;, 10] call vn_fnc_melee_damage;&amp;lt;/code&amp;gt;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Slow</name></author>
		
	</entry>
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