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	<id>https://wiki.sogpf.com/index.php?action=history&amp;feed=atom&amp;title=VN_fnc_m72law</id>
	<title>VN fnc m72law - Revision history</title>
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	<updated>2026-05-27T22:02:21Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.sogpf.com/index.php?title=VN_fnc_m72law&amp;diff=9933&amp;oldid=prev</id>
		<title>Slow: Created page with &quot;{{Function  |v= 1.00 |author=Ethan Johnson |a=  |e=  |g1= vn_weapons_functions  |d= &lt;pre&gt;M72 LAW fired eventhandler function. Will wait until the player attempts to reload or...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.sogpf.com/index.php?title=VN_fnc_m72law&amp;diff=9933&amp;oldid=prev"/>
		<updated>2022-05-05T01:11:15Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Function  |v= 1.00 |author=Ethan Johnson |a=  |e=  |g1= vn_weapons_functions  |d= &amp;lt;pre&amp;gt;M72 LAW fired eventhandler function. Will wait until the player attempts to reload or...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Function&lt;br /&gt;
&lt;br /&gt;
|v= 1.00&lt;br /&gt;
|author=Ethan Johnson&lt;br /&gt;
|a=&lt;br /&gt;
&lt;br /&gt;
|e=&lt;br /&gt;
&lt;br /&gt;
|g1= vn_weapons_functions&lt;br /&gt;
&lt;br /&gt;
|d= &amp;lt;pre&amp;gt;M72 LAW fired eventhandler function. Will wait until the player attempts to reload or stops holding the fire button.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|s= [_unit,_weapon,_muzzle,_mode,_ammo,_magazine,_projectile,_gunner] call [[VN_fnc_m72law]];&lt;br /&gt;
&lt;br /&gt;
|p1n=_unit&lt;br /&gt;
|p1t=OBJECT&lt;br /&gt;
|p1d=Unit which the eventhandler is attached to.&lt;br /&gt;
|p1v=OBJNULL&lt;br /&gt;
&lt;br /&gt;
|p2n=_weapon&lt;br /&gt;
|p2t=STRING&lt;br /&gt;
|p2d=Weapon classname of the fired weapon.&lt;br /&gt;
|p2v=&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|p3n=_muzzle&lt;br /&gt;
|p3t=STRING&lt;br /&gt;
|p3d=Muzzle of the fired weapon.&lt;br /&gt;
|p3v=&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|p4n=_mode&lt;br /&gt;
|p4t=STRING&lt;br /&gt;
|p4d=Mode of the fired weapon.&lt;br /&gt;
|p4v=&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|p5n=_ammo&lt;br /&gt;
|p5t=STRING&lt;br /&gt;
|p5d=Ammo of the fired weapon.&lt;br /&gt;
|p5v=&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|p6n=_magazine&lt;br /&gt;
|p6t=STRING&lt;br /&gt;
|p6d=Magazine of the fired weapon.&lt;br /&gt;
|p6v=&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|p7n=_projectile&lt;br /&gt;
|p7t=STRING&lt;br /&gt;
|p7d=Projectile of the fired weapon.&lt;br /&gt;
|p7v=&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|p8n=_gunner&lt;br /&gt;
|p8t=OBJECT&lt;br /&gt;
|p8d=Unit that insigated the fired eventhandler.&lt;br /&gt;
|p8v=OBJNULL&lt;br /&gt;
&lt;br /&gt;
|r1t=BOOL&lt;br /&gt;
|r1d=Function reached the end.&lt;br /&gt;
&lt;br /&gt;
|x1= [player, &amp;quot;weapon&amp;quot;, &amp;quot;muzzle&amp;quot;, &amp;quot;mode&amp;quot;, &amp;quot;ammo&amp;quot;, &amp;quot;magazine&amp;quot;, &amp;quot;projectile&amp;quot;, gunner] call vn_fnc_myFunction;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Slow</name></author>
		
	</entry>
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