<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.sogpf.com/index.php?action=history&amp;feed=atom&amp;title=VN_fnc_fired_refuel</id>
	<title>VN fnc fired refuel - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.sogpf.com/index.php?action=history&amp;feed=atom&amp;title=VN_fnc_fired_refuel"/>
	<link rel="alternate" type="text/html" href="https://wiki.sogpf.com/index.php?title=VN_fnc_fired_refuel&amp;action=history"/>
	<updated>2026-05-27T22:01:10Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.33.0</generator>
	<entry>
		<id>https://wiki.sogpf.com/index.php?title=VN_fnc_fired_refuel&amp;diff=10053&amp;oldid=prev</id>
		<title>Slow: Created page with &quot;{{Function  |v= 1.00 |author=Ethan Johnson |a=  |e=  |g1= vn_fuel_functions  |d= &lt;pre&gt;Fired eventhandler which will delete the projectile and refuel the vehicle back to full f...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.sogpf.com/index.php?title=VN_fnc_fired_refuel&amp;diff=10053&amp;oldid=prev"/>
		<updated>2022-05-09T20:07:45Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Function  |v= 1.00 |author=Ethan Johnson |a=  |e=  |g1= vn_fuel_functions  |d= &amp;lt;pre&amp;gt;Fired eventhandler which will delete the projectile and refuel the vehicle back to full f...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Function&lt;br /&gt;
&lt;br /&gt;
|v= 1.00&lt;br /&gt;
|author=Ethan Johnson&lt;br /&gt;
|a=&lt;br /&gt;
&lt;br /&gt;
|e=&lt;br /&gt;
&lt;br /&gt;
|g1= vn_fuel_functions&lt;br /&gt;
&lt;br /&gt;
|d= &amp;lt;pre&amp;gt;Fired eventhandler which will delete the projectile and refuel the vehicle back to full fuel.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|s= [_vehicle,_weapon,_muzzle,_mode,_ammo,_magazine,_projectile,_gunner,_drop] call [[VN_fnc_fired_refuel]];&lt;br /&gt;
&lt;br /&gt;
|p1n=_vehicle&lt;br /&gt;
|p1t=OBJECT&lt;br /&gt;
|p1d=Vehicle firing the weapon&lt;br /&gt;
|p1v=OBJNULL&lt;br /&gt;
&lt;br /&gt;
|p2n=_weapon&lt;br /&gt;
|p2t=STRING&lt;br /&gt;
|p2d=Weapon that is fired&lt;br /&gt;
|p2v=&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|p3n=_muzzle&lt;br /&gt;
|p3t=STRING&lt;br /&gt;
|p3d=Weapon muzzle that is fired&lt;br /&gt;
|p3v=&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|p4n=_mode&lt;br /&gt;
|p4t=STRING&lt;br /&gt;
|p4d=Weapon mode&lt;br /&gt;
|p4v=&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|p5n=_ammo&lt;br /&gt;
|p5t=STRING&lt;br /&gt;
|p5d=Weapon ammo that is fired&lt;br /&gt;
|p5v=&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|p6n=_magazine&lt;br /&gt;
|p6t=STRING&lt;br /&gt;
|p6d=Weapon magazine that is fired&lt;br /&gt;
|p6v=&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|p7n=_projectile&lt;br /&gt;
|p7t=OBJECT&lt;br /&gt;
|p7d=Weapon magazine that is fired&lt;br /&gt;
|p7v=OBJNULL&lt;br /&gt;
&lt;br /&gt;
|p8n=_gunner&lt;br /&gt;
|p8t=OBJECT&lt;br /&gt;
|p8d=Object that fired the weapon&lt;br /&gt;
|p8v=OBJNULL&lt;br /&gt;
&lt;br /&gt;
|p9n=_drop&lt;br /&gt;
|p9t=BOOL&lt;br /&gt;
|p9d=Should the projectile be dropped&lt;br /&gt;
|p9v=FALSE&lt;br /&gt;
&lt;br /&gt;
|r1t=BOOL&lt;br /&gt;
|r1d=Function reached the end&lt;br /&gt;
&lt;br /&gt;
|x1=&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Slow</name></author>
		
	</entry>
</feed>