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	<id>https://wiki.sogpf.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Maarten</id>
	<title>Savage Game Design Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.sogpf.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Maarten"/>
	<link rel="alternate" type="text/html" href="https://wiki.sogpf.com/index.php/Special:Contributions/Maarten"/>
	<updated>2026-04-07T22:22:10Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.33.0</generator>
	<entry>
		<id>https://wiki.sogpf.com/index.php?title=Known_Issues&amp;diff=3073</id>
		<title>Known Issues</title>
		<link rel="alternate" type="text/html" href="https://wiki.sogpf.com/index.php?title=Known_Issues&amp;diff=3073"/>
		<updated>2020-11-17T12:20:32Z</updated>

		<summary type="html">&lt;p&gt;Maarten: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOEDITSECTION__&lt;br /&gt;
{{SideTOC}}&lt;br /&gt;
This page lists all known &amp;quot;issues&amp;quot; that are either real issues due to engine limitations, or design decisions.&lt;br /&gt;
For {{arma3}} known issues see [https://dev.arma3.com/known-issues Arma 3 Known Issues].&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Category !! Issue !! Reason&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{{Issue&lt;br /&gt;
| Animation&lt;br /&gt;
| Incorrect lowered pistol animation&lt;br /&gt;
| It is an engine limitation.&lt;br /&gt;
Affected weapons:&lt;br /&gt;
* M1911 (Flashlight) }}&lt;br /&gt;
&lt;br /&gt;
{{Issue&lt;br /&gt;
| Weapons&lt;br /&gt;
| Incorrect magazine capacities&lt;br /&gt;
| (e.g 18 ammo vs 20 mags) This is historically accurate and by design: infantry underloaded their magazines due to poor springs causing weapon jam.&lt;br /&gt;
Affected weapons:&lt;br /&gt;
* M16&lt;br /&gt;
* XM177}}&lt;br /&gt;
&lt;br /&gt;
{{Issue&lt;br /&gt;
| Animation&lt;br /&gt;
| Weird weapon switching animation for flare launcher&lt;br /&gt;
| This is because the flare is setup as a launcher, this is an engine limitation issue where we cannot change the transition animation of the launcher being taken off the character's back.&lt;br /&gt;
Affected weapons:&lt;br /&gt;
* M-127 Flare Launcher}}&lt;br /&gt;
&lt;br /&gt;
{{Issue&lt;br /&gt;
| Animation&lt;br /&gt;
| Weird reload animation for flare launcher&lt;br /&gt;
| This is due to an engine limitation and the way Arma's skeleton works for gestures.&lt;br /&gt;
Affected weapons:&lt;br /&gt;
* M-127 Flare Launcher}}&lt;br /&gt;
&lt;br /&gt;
{{Issue&lt;br /&gt;
| Anachronism&lt;br /&gt;
| Placeholder&lt;br /&gt;
| Placeholder&lt;br /&gt;
Affected weapons: Placeholder}}&lt;br /&gt;
&lt;br /&gt;
{{Issue&lt;br /&gt;
| Weapons&lt;br /&gt;
| Claymores don't have a safe side&lt;br /&gt;
| This is due to an engine limitation where mine trigger distances are radial. &lt;br /&gt;
Affected weapons:&lt;br /&gt;
* Mine M18 Claymore (Proximity)&lt;br /&gt;
* Mine M18 Claymore x3 (Proximity)}}&lt;br /&gt;
&lt;br /&gt;
{{Issue&lt;br /&gt;
| Weapons&lt;br /&gt;
| Bayonet doesn't show when attaching a silencer &lt;br /&gt;
| Generally bayonets don't fit on the weapon in combination with a silencer. To avoid clipping the decision was made to hide the bayonet on weapons that have a silencer attached.}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Quality Assurance]]&lt;/div&gt;</summary>
		<author><name>Maarten</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.sogpf.com/index.php?title=Known_Issues&amp;diff=3072</id>
		<title>Known Issues</title>
		<link rel="alternate" type="text/html" href="https://wiki.sogpf.com/index.php?title=Known_Issues&amp;diff=3072"/>
		<updated>2020-11-17T12:19:30Z</updated>

		<summary type="html">&lt;p&gt;Maarten: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOEDITSECTION__&lt;br /&gt;
{{SideTOC}}&lt;br /&gt;
This page lists all known &amp;quot;issues&amp;quot; that are either real issues due to engine limitations, or design decisions.&lt;br /&gt;
For {{arma3}} known issues see [https://dev.arma3.com/known-issues Arma 3 Known Issues].&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Category !! Issue !! Reason&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{{Issue&lt;br /&gt;
| Animation&lt;br /&gt;
| Incorrect lowered pistol animation&lt;br /&gt;
| It is an engine limitation.&lt;br /&gt;
Affected weapons:&lt;br /&gt;
* M1911 (Flashlight) }}&lt;br /&gt;
&lt;br /&gt;
{{Issue&lt;br /&gt;
| Weapons&lt;br /&gt;
| Incorrect magazine capacities&lt;br /&gt;
| (e.g 18 ammo vs 20 mags) This is historically accurate and by design: infantry underloaded their magazines due to poor springs causing weapon jam.&lt;br /&gt;
Affected weapons:&lt;br /&gt;
* M16&lt;br /&gt;
* XM177}}&lt;br /&gt;
&lt;br /&gt;
{{Issue&lt;br /&gt;
| Animation&lt;br /&gt;
| Weird weapon switching animation for flare launcher&lt;br /&gt;
| This is because the flare is setup as a launcher, this is an engine limitation issue where we cannot change the transition animation of the launcher being taken off the character's back.&lt;br /&gt;
Affected weapons:&lt;br /&gt;
* M-127 Flare Launcher}}&lt;br /&gt;
&lt;br /&gt;
{{Issue&lt;br /&gt;
| Animation&lt;br /&gt;
| Weird reload animation for flare launcher&lt;br /&gt;
| This is due to an engine limitation and the way Arma's skeleton works for gestures.&lt;br /&gt;
Affected weapons:&lt;br /&gt;
* M-127 Flare Launcher}}&lt;br /&gt;
&lt;br /&gt;
{{Issue&lt;br /&gt;
| Anachronism&lt;br /&gt;
| Placeholder&lt;br /&gt;
| Placeholder&lt;br /&gt;
Affected weapons: Placeholder}}&lt;br /&gt;
&lt;br /&gt;
{{Issue&lt;br /&gt;
| Weapons&lt;br /&gt;
| Claymores don't have a safe side&lt;br /&gt;
| This is due to an engine limitation where mine trigger distances are radial. &lt;br /&gt;
Affected weapons:&lt;br /&gt;
* Mine M18 Claymore (Proximity)&lt;br /&gt;
* Mine M18 Claymore x3 (Proximity)}}&lt;br /&gt;
&lt;br /&gt;
{{Issue&lt;br /&gt;
| Weapons&lt;br /&gt;
| Bayonet doesn't show when equipping a silencer &lt;br /&gt;
| Generally bayonets don't fit on the weapon in combination with a silencer. To avoid clipping the decision was made to hide the bayonet on weapons that have a silencer equipped.}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Quality Assurance]]&lt;/div&gt;</summary>
		<author><name>Maarten</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.sogpf.com/index.php?title=Known_Issues&amp;diff=3071</id>
		<title>Known Issues</title>
		<link rel="alternate" type="text/html" href="https://wiki.sogpf.com/index.php?title=Known_Issues&amp;diff=3071"/>
		<updated>2020-10-23T13:33:21Z</updated>

		<summary type="html">&lt;p&gt;Maarten: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOEDITSECTION__&lt;br /&gt;
{{SideTOC}}&lt;br /&gt;
This page lists all known &amp;quot;issues&amp;quot; that are either real issues due to engine limitations, or design decisions.&lt;br /&gt;
For {{arma3}} known issues see [https://dev.arma3.com/known-issues Arma 3 Known Issues].&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Category !! Issue !! Reason&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{{Issue&lt;br /&gt;
| Animation&lt;br /&gt;
| Incorrect lowered pistol animation&lt;br /&gt;
| It is an engine limitation.&lt;br /&gt;
Affected weapons:&lt;br /&gt;
* M1911 (Flashlight) }}&lt;br /&gt;
&lt;br /&gt;
{{Issue&lt;br /&gt;
| Weapons&lt;br /&gt;
| Incorrect magazine capacities&lt;br /&gt;
| (e.g 18 ammo vs 20 mags) This is historically accurate and by design: infantry underloaded their magazines due to poor springs causing weapon jam.&lt;br /&gt;
Affected weapons:&lt;br /&gt;
* M16&lt;br /&gt;
* XM177}}&lt;br /&gt;
&lt;br /&gt;
{{Issue&lt;br /&gt;
| Animation&lt;br /&gt;
| Weird weapon switching animation for flare launcher&lt;br /&gt;
| This is because the flare is setup as a launcher, this is an engine limitation issue where we cannot change the transition animation of the launcher being taken off the character's back.&lt;br /&gt;
Affected weapons:&lt;br /&gt;
* M-127 Flare Launcher}}&lt;br /&gt;
&lt;br /&gt;
{{Issue&lt;br /&gt;
| Animation&lt;br /&gt;
| Weird reload animation for flare launcher&lt;br /&gt;
| This is due to an engine limitation and the way Arma's skeleton works for gestures.&lt;br /&gt;
Affected weapons:&lt;br /&gt;
* M-127 Flare Launcher}}&lt;br /&gt;
&lt;br /&gt;
{{Issue&lt;br /&gt;
| Anachronism&lt;br /&gt;
| Placeholder&lt;br /&gt;
| Placeholder&lt;br /&gt;
Affected weapons: Placeholder}}&lt;br /&gt;
&lt;br /&gt;
{{Issue&lt;br /&gt;
| Weapons&lt;br /&gt;
| Claymores don't have a safe side&lt;br /&gt;
| This is due to an engine limitation where mine trigger distances are radial. &lt;br /&gt;
Affected weapons:&lt;br /&gt;
* Mine M18 Claymore (Proximity)&lt;br /&gt;
* Mine M18 Claymore x3 (Proximity)}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Quality Assurance]]&lt;/div&gt;</summary>
		<author><name>Maarten</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.sogpf.com/index.php?title=Known_Issues&amp;diff=3066</id>
		<title>Known Issues</title>
		<link rel="alternate" type="text/html" href="https://wiki.sogpf.com/index.php?title=Known_Issues&amp;diff=3066"/>
		<updated>2020-10-20T16:39:18Z</updated>

		<summary type="html">&lt;p&gt;Maarten: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOEDITSECTION__&lt;br /&gt;
{{SideTOC}}&lt;br /&gt;
This page lists all known &amp;quot;issues&amp;quot; that are either real issues due to engine limitations, or design decisions.&lt;br /&gt;
For {{arma3}} known issues see [https://dev.arma3.com/known-issues Arma 3 Known Issues].&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Category !! Issue !! Reason&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{{Issue&lt;br /&gt;
| Animation&lt;br /&gt;
| Incorrect lowered pistol animation&lt;br /&gt;
| It is an engine limitation. Affected weapons: M1911 (Flashlight) }}&lt;br /&gt;
&lt;br /&gt;
{{Issue&lt;br /&gt;
| Weapons&lt;br /&gt;
| Incorrect magazine capacities&lt;br /&gt;
| (e.g 18 ammo vs 20 mags)&lt;br /&gt;
This is historically accurate and by design: infantry underloaded their magazines due to poor springs causing weapon jam. Affected weapons: M16, XM177}}&lt;br /&gt;
&lt;br /&gt;
{{Issue&lt;br /&gt;
| Animation&lt;br /&gt;
| Weird weapon switching animation for flare launcher&lt;br /&gt;
| This is because the flare is setup as a launcher, this is an engine limitation issue where we cannot change the transition animation of the launcher being taken off the characters back. Affected weapons: M-127 Flare Launcher}}&lt;br /&gt;
&lt;br /&gt;
{{Issue&lt;br /&gt;
| Animation&lt;br /&gt;
| Weird reload animation for flare launcher&lt;br /&gt;
| This is due to an engine limitation and the way Arma's skeleton works for gestures. Affected weapons: M-127 Flare Launcher}}&lt;br /&gt;
&lt;br /&gt;
{{Issue&lt;br /&gt;
| Time travel&lt;br /&gt;
| When gunning artillery there is an option to use an &amp;quot;artillery computer&amp;quot;&lt;br /&gt;
| This user action is added by the engine, the wording is not modifiable. Affected: All artillery weapons.}}  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Quality Assurance]]&lt;/div&gt;</summary>
		<author><name>Maarten</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.sogpf.com/index.php?title=Known_Issues&amp;diff=3065</id>
		<title>Known Issues</title>
		<link rel="alternate" type="text/html" href="https://wiki.sogpf.com/index.php?title=Known_Issues&amp;diff=3065"/>
		<updated>2020-10-20T16:38:55Z</updated>

		<summary type="html">&lt;p&gt;Maarten: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOEDITSECTION__&lt;br /&gt;
{{SideTOC}}&lt;br /&gt;
This page lists all known &amp;quot;issues&amp;quot; that are either real issues due to engine limitations, or design decisions.&lt;br /&gt;
For {{arma3}} known issues see [https://dev.arma3.com/known-issues Arma 3 Known Issues].&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Category !! Issue !! Reason&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{{Issue&lt;br /&gt;
| Animation&lt;br /&gt;
| Incorrect lowered pistol animation&lt;br /&gt;
| It is an engine limitation. Affected weapons: M1911 (Flashlight) }}&lt;br /&gt;
&lt;br /&gt;
{{Issue&lt;br /&gt;
| Weapons&lt;br /&gt;
| Incorrect magazine capacities&lt;br /&gt;
| (e.g 18 ammo vs 20 mags)&lt;br /&gt;
This is historically accurate and by design: infantry underloaded their magazines due to poor springs causing weapon jam. Affected weapons: M16, XM177}}&lt;br /&gt;
&lt;br /&gt;
{{Issue&lt;br /&gt;
| Animation&lt;br /&gt;
| Weird weapon switching animation for flare launcher&lt;br /&gt;
| This is because the flare is setup as a launcher, this is an engine limitation issue where we cannot change the transition animation of the launcher being taken off the characters back. Affected weapons: M-127 Flare Launcher}}&lt;br /&gt;
&lt;br /&gt;
{{Issue&lt;br /&gt;
| Animation&lt;br /&gt;
| Weird reload animation for flare launcher&lt;br /&gt;
| This is due to an engine limitation and the way Arma's skeleton works for gestures. Affected weapons: M-127 Flare Launcher&lt;br /&gt;
&lt;br /&gt;
{{Issue&lt;br /&gt;
| Time travel&lt;br /&gt;
| When gunning artillery there is an option to use an &amp;quot;artillery computer&amp;quot;&lt;br /&gt;
| This user action is added by the engine, the wording is not modifiable. Affected: All artillery weapons.}}  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Quality Assurance]]&lt;/div&gt;</summary>
		<author><name>Maarten</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.sogpf.com/index.php?title=Known_Issues&amp;diff=3064</id>
		<title>Known Issues</title>
		<link rel="alternate" type="text/html" href="https://wiki.sogpf.com/index.php?title=Known_Issues&amp;diff=3064"/>
		<updated>2020-10-20T16:37:33Z</updated>

		<summary type="html">&lt;p&gt;Maarten: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOEDITSECTION__&lt;br /&gt;
{{SideTOC}}&lt;br /&gt;
This page lists all known &amp;quot;issues&amp;quot; that are either real issues due to engine limitations, or design decisions.&lt;br /&gt;
For {{arma3}} known issues see [https://dev.arma3.com/known-issues Arma 3 Known Issues].&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Category !! Issue !! Reason&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{{Issue&lt;br /&gt;
| Animation&lt;br /&gt;
| Incorrect lowered pistol animation&lt;br /&gt;
| It is an engine limitation. Affected weapons: M1911 (Flashlight) }}&lt;br /&gt;
&lt;br /&gt;
{{Issue&lt;br /&gt;
| Weapons&lt;br /&gt;
| Incorrect magazine capacities&lt;br /&gt;
| (e.g 18 ammo vs 20 mags)&lt;br /&gt;
This is historically accurate and by design: infantry underloaded their magazines due to poor springs causing weapon jam. Affected weapons: M16, XM177}}&lt;br /&gt;
&lt;br /&gt;
{{Issue&lt;br /&gt;
| Animation&lt;br /&gt;
| Weird weapon switching animation for flare launcher&lt;br /&gt;
| This is because the flare is setup as a launcher, this is an engine limitation issue where we cannot change the transition animation of the launcher being taken off the characters back. Affected weapons: M-127 Flare Launcher}}&lt;br /&gt;
&lt;br /&gt;
{{Issue&lt;br /&gt;
| Animation&lt;br /&gt;
| Weird reload animation for flare launcher&lt;br /&gt;
| This is due to an engine limitation and the way Arma's skeleton works for gestures. Affected weapons: M-127 Flare Launcher}}&lt;br /&gt;
&lt;br /&gt;
{{Issue&lt;br /&gt;
| Time travel&lt;br /&gt;
| When gunning artillery there is an option to use an &amp;quot;artillery computer&amp;quot; &lt;br /&gt;
| This user action is added by the engine, the wording is not modifiable. Affected: All artillery weapons.  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Quality Assurance]]&lt;/div&gt;</summary>
		<author><name>Maarten</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.sogpf.com/index.php?title=Known_Issues&amp;diff=3063</id>
		<title>Known Issues</title>
		<link rel="alternate" type="text/html" href="https://wiki.sogpf.com/index.php?title=Known_Issues&amp;diff=3063"/>
		<updated>2020-10-20T16:36:55Z</updated>

		<summary type="html">&lt;p&gt;Maarten: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOEDITSECTION__&lt;br /&gt;
{{SideTOC}}&lt;br /&gt;
This page lists all known &amp;quot;issues&amp;quot; that are either real issues due to engine limitations, or design decisions.&lt;br /&gt;
For {{arma3}} known issues see [https://dev.arma3.com/known-issues Arma 3 Known Issues].&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Category !! Issue !! Reason&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{{Issue&lt;br /&gt;
| Animation&lt;br /&gt;
| Incorrect lowered pistol animation&lt;br /&gt;
| It is an engine limitation. Affected weapons: M1911 (Flashlight) }}&lt;br /&gt;
&lt;br /&gt;
{{Issue&lt;br /&gt;
| Weapons&lt;br /&gt;
| Incorrect magazine capacities&lt;br /&gt;
| (e.g 18 ammo vs 20 mags)&lt;br /&gt;
This is historically accurate and by design: infantry underloaded their magazines due to poor springs causing weapon jam. Affected weapons: M16, XM177}}&lt;br /&gt;
&lt;br /&gt;
{{Issue&lt;br /&gt;
| Animation&lt;br /&gt;
| Weird weapon switching animation for flare launcher&lt;br /&gt;
| This is because the flare is setup as a launcher, this is an engine limitation issue where we cannot change the transition animation of the launcher being taken off the characters back. Affected weapons: M-127 Flare Launcher}}&lt;br /&gt;
&lt;br /&gt;
{{Issue&lt;br /&gt;
| Animation&lt;br /&gt;
| Weird reload animation for flare launcher&lt;br /&gt;
| This is due to an engine limitation and the way Arma's skeleton works for gestures. Affected weapons: M-127 Flare Launcher}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Issue&lt;br /&gt;
| Time travel&lt;br /&gt;
| When gunning artillery there is an option to use an &amp;quot;artillery computer&amp;quot; &lt;br /&gt;
| This user action is added by the engine, the wording is not modifiable.  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Quality Assurance]]&lt;/div&gt;</summary>
		<author><name>Maarten</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.sogpf.com/index.php?title=Known_Issues&amp;diff=3062</id>
		<title>Known Issues</title>
		<link rel="alternate" type="text/html" href="https://wiki.sogpf.com/index.php?title=Known_Issues&amp;diff=3062"/>
		<updated>2020-10-20T14:02:31Z</updated>

		<summary type="html">&lt;p&gt;Maarten: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOEDITSECTION__&lt;br /&gt;
{{SideTOC}}&lt;br /&gt;
This page lists all known &amp;quot;issues&amp;quot; that are either real issues due to engine limitations, or design decisions.&lt;br /&gt;
For {{arma3}} known issues see [https://dev.arma3.com/known-issues Arma 3 Known Issues].&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Category !! Issue !! Reason&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{{Issue&lt;br /&gt;
| Animation&lt;br /&gt;
| Incorrect lowered pistol animation&lt;br /&gt;
| It is an engine limitation. Affected weapons: M1911 (Flashlight) }}&lt;br /&gt;
&lt;br /&gt;
{{Issue&lt;br /&gt;
| Weapons&lt;br /&gt;
| Incorrect magazine capacities&lt;br /&gt;
| (e.g 18 ammo vs 20 mags)&lt;br /&gt;
This is historically accurate and by design: infantry underloaded their magazines due to poor springs causing weapon jam. Affected weapons: M16, XM177}}&lt;br /&gt;
&lt;br /&gt;
{{Issue&lt;br /&gt;
| Animation&lt;br /&gt;
| Weird weapon switching animation for flare launcher&lt;br /&gt;
| This is because the flare is setup as a launcher, this is an engine limitation issue where we cannot change the transition animation of the launcher being taken off the characters back. Affected weapons: M-127 Flare Launcher}}&lt;br /&gt;
&lt;br /&gt;
{{Issue&lt;br /&gt;
| Animation&lt;br /&gt;
| Weird reload animation for flare launcher&lt;br /&gt;
| This is due to an engine limitation and the way Arma's skeleton works for gestures. Affected weapons: M-127 Flare Launcher}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Quality Assurance]]&lt;/div&gt;</summary>
		<author><name>Maarten</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.sogpf.com/index.php?title=Known_Issues&amp;diff=3061</id>
		<title>Known Issues</title>
		<link rel="alternate" type="text/html" href="https://wiki.sogpf.com/index.php?title=Known_Issues&amp;diff=3061"/>
		<updated>2020-10-20T14:02:22Z</updated>

		<summary type="html">&lt;p&gt;Maarten: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOEDITSECTION__&lt;br /&gt;
{{SideTOC}}&lt;br /&gt;
This page lists all known &amp;quot;issues&amp;quot; that are either real issues due to engine limitations, or design decisions.&lt;br /&gt;
For {{arma3}} known issues see [https://dev.arma3.com/known-issues Arma 3 Known Issues].&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Category !! Issue !! Reason&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{{Issue&lt;br /&gt;
| Animation&lt;br /&gt;
| Incorrect lowered pistol animation&lt;br /&gt;
| It is an engine limitation. Affected weapons: M1911 (Flashlight) }}&lt;br /&gt;
&lt;br /&gt;
{{Issue&lt;br /&gt;
| Weapons&lt;br /&gt;
| Incorrect magazine capacities&lt;br /&gt;
| (e.g 18 ammo vs 20 mags)&lt;br /&gt;
This is historically accurate and by design: infantry underloaded their magazines due to poor springs causing weapon jam. Affected weapons: M16, XM177}}&lt;br /&gt;
&lt;br /&gt;
{{Issue&lt;br /&gt;
| Animation&lt;br /&gt;
| Weird weapon switching animation for flare launcher&lt;br /&gt;
| This is because the flare is setup as a launcher, this is an engine limitation issue where we cannot change the transition animation of the launcher being taken off the characters back. Affected weapons: M-127 Flare Launcher}}&lt;br /&gt;
&lt;br /&gt;
{{Issue&lt;br /&gt;
| Animation&lt;br /&gt;
| Weird reload animation for flare launcher&lt;br /&gt;
| This is due to an engine limitation and the way Arma's skeleton works for gestures. Affected weapons: M-127 Flare Launcher}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Quality Assurance]]&lt;/div&gt;</summary>
		<author><name>Maarten</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.sogpf.com/index.php?title=Known_Issues&amp;diff=3060</id>
		<title>Known Issues</title>
		<link rel="alternate" type="text/html" href="https://wiki.sogpf.com/index.php?title=Known_Issues&amp;diff=3060"/>
		<updated>2020-10-20T14:02:02Z</updated>

		<summary type="html">&lt;p&gt;Maarten: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOEDITSECTION__&lt;br /&gt;
{{SideTOC}}&lt;br /&gt;
This page lists all known &amp;quot;issues&amp;quot; that are either real issues due to engine limitations, or design decisions.&lt;br /&gt;
For {{arma3}} known issues see [https://dev.arma3.com/known-issues Arma 3 Known Issues].&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Category !! Issue !! Reason&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{{Issue&lt;br /&gt;
| Animation&lt;br /&gt;
| Incorrect lowered pistol animation&lt;br /&gt;
| It is an engine limitation. Affected weapons: M1911 (Flashlight) }}&lt;br /&gt;
&lt;br /&gt;
{{Issue&lt;br /&gt;
| Weapons&lt;br /&gt;
| Incorrect magazine capacities&lt;br /&gt;
| (e.g 18 ammo vs 20 mags)&lt;br /&gt;
This is historically accurate and by design: infantry underloaded their magazines due to poor springs causing weapon jam. Affected weapons: M16, XM177}}&lt;br /&gt;
&lt;br /&gt;
{{Issue&lt;br /&gt;
| Animation&lt;br /&gt;
| Weird weapon switching animation for flare launcher&lt;br /&gt;
| This is because the flare is setup as a launcher, this is an engine limitation issue where we cannot change the transition animation of the launcher being taken off the characters back. Affected weapons: M-127 Flare Launcher}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Issue&lt;br /&gt;
| Animation&lt;br /&gt;
| Weird reload animation for flare launcher&lt;br /&gt;
| This is due to an engine limitation and the way Arma's skeleton works for gestures. Affected weapons: M-127 Flare Launcher}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Quality Assurance]]&lt;/div&gt;</summary>
		<author><name>Maarten</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.sogpf.com/index.php?title=Known_Issues&amp;diff=3059</id>
		<title>Known Issues</title>
		<link rel="alternate" type="text/html" href="https://wiki.sogpf.com/index.php?title=Known_Issues&amp;diff=3059"/>
		<updated>2020-10-20T14:00:44Z</updated>

		<summary type="html">&lt;p&gt;Maarten: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOEDITSECTION__&lt;br /&gt;
{{SideTOC}}&lt;br /&gt;
This page lists all known &amp;quot;issues&amp;quot; that are either real issues due to engine limitations, or design decisions.&lt;br /&gt;
For {{arma3}} known issues see [https://dev.arma3.com/known-issues Arma 3 Known Issues].&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Category !! Issue !! Reason&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{{Issue&lt;br /&gt;
| Animation&lt;br /&gt;
| Incorrect lowered pistol animation&lt;br /&gt;
| It is an engine limitation. Affected weapons: M1911 (Flashlight) }}&lt;br /&gt;
&lt;br /&gt;
{{Issue&lt;br /&gt;
| Weapons&lt;br /&gt;
| Incorrect magazine capacities&lt;br /&gt;
| (e.g 18 ammo vs 20 mags)&lt;br /&gt;
This is historically accurate and by design: infantry underloaded their magazines due to poor springs causing weapon jam. Affected weapons: M16, XM177}}&lt;br /&gt;
&lt;br /&gt;
{{Issue&lt;br /&gt;
| Animation&lt;br /&gt;
| Incorrect weapon switching animation for flare launcher&lt;br /&gt;
| This is because the flare is setup as a launcher, this is an engine limitation issue where we cannot change the transition animation of the launcher being taken off the characters back. Affected weapons: M-127 Flare Launcher}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Quality Assurance]]&lt;/div&gt;</summary>
		<author><name>Maarten</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.sogpf.com/index.php?title=Known_Issues&amp;diff=3058</id>
		<title>Known Issues</title>
		<link rel="alternate" type="text/html" href="https://wiki.sogpf.com/index.php?title=Known_Issues&amp;diff=3058"/>
		<updated>2020-10-20T14:00:30Z</updated>

		<summary type="html">&lt;p&gt;Maarten: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOEDITSECTION__&lt;br /&gt;
{{SideTOC}}&lt;br /&gt;
This page lists all known &amp;quot;issues&amp;quot; that are either real issues due to engine limitations, or design decisions.&lt;br /&gt;
For {{arma3}} known issues see [https://dev.arma3.com/known-issues Arma 3 Known Issues].&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Category !! Issue !! Reason&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{{Issue&lt;br /&gt;
| Animation&lt;br /&gt;
| Incorrect lowered pistol animation&lt;br /&gt;
| It is an engine limitation. Affected weapons: M1911 (Flashlight) }}&lt;br /&gt;
&lt;br /&gt;
{{Issue&lt;br /&gt;
| Weapons&lt;br /&gt;
| Incorrect magazine capacities&lt;br /&gt;
| (e.g 18 ammo vs 20 mags)&lt;br /&gt;
This is historically accurate and by design: infantry underloaded their magazines due to poor springs causing weapon jam. Affected weapons: M16, XM177}}&lt;br /&gt;
&lt;br /&gt;
{{Issue&lt;br /&gt;
| Animation&lt;br /&gt;
| Incorrect get weapon switching animation for flare launcher&lt;br /&gt;
| This is because the flare is setup as a launcher, this is an engine limitation issue where we cannot change the transition animation of the launcher being taken off the characters back. Affected weapons: M-127 Flare Launcher}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Quality Assurance]]&lt;/div&gt;</summary>
		<author><name>Maarten</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.sogpf.com/index.php?title=Known_Issues&amp;diff=3057</id>
		<title>Known Issues</title>
		<link rel="alternate" type="text/html" href="https://wiki.sogpf.com/index.php?title=Known_Issues&amp;diff=3057"/>
		<updated>2020-10-20T14:00:00Z</updated>

		<summary type="html">&lt;p&gt;Maarten: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOEDITSECTION__&lt;br /&gt;
{{SideTOC}}&lt;br /&gt;
This page lists all known &amp;quot;issues&amp;quot; that are either real issues due to engine limitations, or design decisions.&lt;br /&gt;
For {{arma3}} known issues see [https://dev.arma3.com/known-issues Arma 3 Known Issues].&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Category !! Issue !! Reason&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{{Issue&lt;br /&gt;
| Animation&lt;br /&gt;
| Incorrect lowered pistol animation&lt;br /&gt;
| It is an engine limitation. Affected weapons: M1911 (Flashlight) }}&lt;br /&gt;
&lt;br /&gt;
{{Issue&lt;br /&gt;
| Weapons&lt;br /&gt;
| Incorrect magazine capacities&lt;br /&gt;
| (e.g 18 ammo vs 20 mags)&lt;br /&gt;
This is historically accurate and by design: infantry underloaded their magazines due to poor springs causing weapon jam. Affected weapons: M16, XM177}}&lt;br /&gt;
&lt;br /&gt;
{{Issue&lt;br /&gt;
| Animation&lt;br /&gt;
| Incorrect get weapon switching animation for flares &lt;br /&gt;
| This is because the flare is setup as a launcher, this is an engine limitation issue where we cannot change the transition animation of the launcher being taken off the characters back. Affected weapons: M-127 Flare Launcher}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Quality Assurance]]&lt;/div&gt;</summary>
		<author><name>Maarten</name></author>
		
	</entry>
</feed>