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	<updated>2026-04-07T22:22:33Z</updated>
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	<entry>
		<id>https://wiki.sogpf.com/index.php?title=Aircraft_Master_Arm_Module&amp;diff=11646</id>
		<title>Aircraft Master Arm Module</title>
		<link rel="alternate" type="text/html" href="https://wiki.sogpf.com/index.php?title=Aircraft_Master_Arm_Module&amp;diff=11646"/>
		<updated>2022-11-18T15:49:47Z</updated>

		<summary type="html">&lt;p&gt;Eggbeast: note about Playable units&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Aircraft Master Arm Module ==&lt;br /&gt;
&lt;br /&gt;
==== This page will guide you through adding the Aircraft Master Arm module to your mission. ====&lt;br /&gt;
This module allows players to rearm, repair, and refuel their aircraft during the mission at specific locations defined my the module.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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==== Eden Editor ====&lt;br /&gt;
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To add the module to your mission all you need to do is place the module '''Aircraft Master Arm''' into your mission.&lt;br /&gt;
&lt;br /&gt;
Then in the attributes for the module you can alter the following options,&lt;br /&gt;
* '''Ammo Vehicles'''&lt;br /&gt;
** Enter the class names of objects or vehicles which will be seen by the module as objects which a player can use to rearm their aircraft.&lt;br /&gt;
** Vehicles and objects with a '''TransportAmmo''' defined in their config are automatically seen by the module.&lt;br /&gt;
* '''Fuel Vehicles'''&lt;br /&gt;
** Enter the class names of objects or vehicles which will be seen by the module as objects which a player can use to refuel their aircraft.&lt;br /&gt;
** Vehicles and objects with a '''TransportFuel''' defined in their config are automatically seen by the module.&lt;br /&gt;
* '''Repair Vehicles'''&lt;br /&gt;
** Enter the class names of objects or vehicles which will be seen by the module as objects which a player can use to repair their aircraft.&lt;br /&gt;
** Vehicles and objects with a '''TransportRepair''' defined in their config are automatically seen by the module.&lt;br /&gt;
&lt;br /&gt;
Objects synchronized to the module will be used as object's that players must be near for the &amp;quot;Master Arm&amp;quot; action to be available.&lt;br /&gt;
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Multiple modules can be placed within the same mission, their attributes will be merged at mission start.&lt;br /&gt;
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==== Configuration Files ====&lt;br /&gt;
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This module does not use any configuration files&lt;br /&gt;
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==== During Gameplay ====&lt;br /&gt;
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Players can access the Master Arm menu through the scroll wheel action menu.&lt;br /&gt;
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The action will '''only be available if players meet the following conditions''',&lt;br /&gt;
* The players is currently driving/piloting the vehicle.&lt;br /&gt;
* The vehicle is an aircraft.&lt;br /&gt;
* The vehicle is moving below 5 km/h&lt;br /&gt;
* The player is within 25 meters of an object which is synchronized to the module.&lt;br /&gt;
&lt;br /&gt;
When opening the Master Arm menu the vehicle's engine will be turned off.&lt;br /&gt;
&lt;br /&gt;
Players can alter the following through the option on the left,&lt;br /&gt;
* '''Components'''&lt;br /&gt;
** This allows players to enable/disable components on the aircraft.&lt;br /&gt;
* '''Camouflage''' &lt;br /&gt;
** This allows players to change the color and livery of their aircraft.&lt;br /&gt;
* '''Loadout'''&lt;br /&gt;
** This allows players to change the weapons and pylons on their aircraft.&lt;br /&gt;
&lt;br /&gt;
Along the bottom of the menu players can select buttons to rearm, refuel, and repair their aircraft.&lt;br /&gt;
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NOTE: Teamswitching to different pilots does not work with the module in the editor. You need to be the Player and not a Playable unit.&lt;br /&gt;
&lt;br /&gt;
[[Category: Modules]]&lt;/div&gt;</summary>
		<author><name>Eggbeast</name></author>
		
	</entry>
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